Deadman
Voxel-style graphic design experiment, made in 2012.
More voxel art in the
Check this for game-themed voxels:
Deadman
Voxel-style graphic design experiment, made in 2012.
More voxel art in the
Check this for game-themed voxels:
Me, going on a little drive with my mech tank.
Isometric voxel art, made in 2021.
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From 2015: a chef cook character design for an iPhone app icon, carried out in two variations: voxel art and isometric pixel art.
More voxel art in the
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Two voxel icons, carried out as isometric pixel art, made in 2016.
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The remote man.
Voxel art carried out as isometric vector artwork.
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Voxel art carried out as isometric pixel art, made in 2018.
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Looking for an iconset (Desktop icons) with a clean and simple design and isometric graphics for my Gnome Desktop Any recommendations? Perhaps you, @metin?
Made a glitchy, grungy voxel variation upon my black hat hacker pixel art.
Here's the isometric pixel art version:
Voxel art carried out as isometric pixel art, made in 2018.
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I hope you liked the tilemap layers introduced in v1.1, because we have just made them even better by introducing #isometric tiles support.
(Tileset from
https://scrabling.itch.io/pixel-isometric-tiles)
Isometric pixel illustration depicting the tentacles of Facebook.
More voxel art / isometric pixel art in the
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Having rediscovered my old voxel style by posting those works, I had fun creating this new isometric pixel art.
Used #MagicaVoxel by @ephtracy for the voxel basis, then @PyDPainter for pixel refinements.
In case you haven't wishlisted my game:
https://store.steampowered.com/app/3218310/Mazestalker_The_Veil_of_Silenos/
There's no time like today!
#gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
Exhausted
Voxel art carried out as isometric pixel art, made around the mid-2010s.
More voxel art in the
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Cactus shootout
Voxel art carried out as isometric pixel art, made around the mid-2010s.
More voxel art in the
Check this thread for game-themed voxel art:
𝚂𝚙𝚊𝚌𝚎 𝙸𝚗𝚟𝚊𝚍𝚎𝚛𝚜 𝚊𝚛𝚌𝚊𝚍𝚎 𝚌𝚊𝚋𝚒𝚗𝚎𝚝
Isometric pixel art tribute to the classic 8-bit shoot-'em-up, made in the early 2010s.
More game-related artwork in the
You can make isometric #Voxel renders of any Minecraft map, voxel model or heightmap landscape you can import into Avoyd
Undefined terrain (2010)
Early research sketches for an experimental, mapping/GIS-inspired UI prototype. The idea was to place different content pieces on an initially empty flat surface and then use traffic/access patterns to erode the space around each item, slowly forming a 2.5D terrain of valleys/canyons visualizing/revealing navigational usage patterns and creating a vast navigable space. My initial prototype (shown here) was for the terrain to be constructed from a pre-rendered set of isometric tiles with pre-baked ambient occlusion shadow maps (for which I wrote a custom AO renderer in Java). The thousands of tiles were loaded as a single PNG sprite sheet for in-browser canvas drawing (this was before WebGL)... Terrain erosion simulation was done dynamically via my toxiclibs simutils library (which I partially ported to JavaScript)...
(Later on I built a cloud-based tool to create better simulations, use #Sunflow with custom extensions to pre-render daily super high-resolution maps, slice results into thousands of map tiles/zoom levels and then use Google Maps API with a custom map layer to create the UI. Sadly the entire project was cancelled just before launch...