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#commodore

33 posts12 participants0 posts today

Commodore PET 4016 upgraded to 32k. Refurbished with fantastic help from here:

vintage-radio.net/forum/showth

I got help which included the creation of a 6502 zero page RAM tester that didn't exist for PETs - 45 years after the PET was made.

Several chips replaced including most of the RAM and four out of five of the 40 pin chips. And a new label applied as the old one had gone.

Thanks very much to @simon_brooke for letting me have it.

I was playing around with the Mega65 emulator. It's the first BASIC I've typewritten since the 80s and it was fun. Maybe I'll buy one of these modern retrocomputing like machines 😉

The listing is the Monster Chase Program from the book Stimulating Simulations by C. William Engel.

#Mega65#c65#c64

Sad to read that Bill Atkinson has passed away. I was a Commodore kid in those early years of the digital revolution, but my all-time favorite pixel editor, the Amiga's Deluxe Paint ("DPaint"), was inspired by Bill's MacPaint.

If you'd like to (re)try DPaint, there's a great resurrection of it in the shape of @PyDPainter

github.com/mriale/PyDPainter

A usable pixel art paint program written in Python - mriale/PyDPainter
GitHubGitHub - mriale/PyDPainter: A usable pixel art paint program written in PythonA usable pixel art paint program written in Python - mriale/PyDPainter

While sorting through my collection of Amiga games, I just ran into another issue: OCS/ECS vs. AGA games. AGA stands for "Advanced Graphics Architecture", in comparison to OCS/ECS, which refers to the "Original/Enhanced Chip Set". AGA usually looks a bit better with support for 256 colors and was only available on the A4000 and A1200.

The problem I just had was with a game named "ZOOL". Its AGA version is so similar to the original release, that it initially boots up just fine, even on an older A500. Everything works: The loading screen, the codewheel prompt, even the main menu. Only then it completely crashes while trying to display a colorful fullscreen animation. Over the years, this must have mislead lots of Amiga fans, because I just found out most of the community's "ZOOL" disk images are actually mislabeled as "OCS/ECS", while they are in fact newer "AGA" versions. Yes, it even confused the SPS people! Took me a while to figure this one out. 😠

I am inept where it comes to finding someone to take over my #Commodore collection. It is a total mess right now as I can't easily sort it all out. I don't speak German to the point where I feel confident joining the German forums. If I can't find a new owner for these things, it'll mean a rough thousand tapes, floppies, and A500 diskettes with various software will bitrot away, caps and batteries will deteriorate, and I might as well trash it all. Help? #Help #commodore64 #retrocomputing

Um ok, so I am a #Commodore kid, if you were a Apple/Commodore user in the 80's you know what that means. Over the last few years I find my curiosity for the other side is growing to the point of where I am now acquiring as much Apple // as Commodore! I am loving it too, WTF!?

After all this time, SimCity still is one of my favourite video games ever. And after all these years of collecting, I am still finding new stuff!

Today, I just came across a pristine copy protected disk image of SimCity v1.1 for the Amiga. That one will happily run the game without the need to get any codes from the manual. Also today, I found a slightly more modern version of the Terrain Editor documentation, where they removed the instructions for ATARI systems. "Imho" an interesting bit of gaming history!

Yep, I guess I'm a nerd. 😜

Last night I installed the TheRetroChannel 🇦🇺 VIC-20 SVideo/Composite board in my "VC-20".

It went relatively easily, although I should probably clean up and add some fresh solder to the pins around the video socket sometime. But it works for now. Comparison screenshots coming up next! 🧵👇