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#gamedev

102 posts64 participants1 post today

An interesting bug: I added sound effects to my prototype and it broke the shuttle launches: the shuttles would (sometimes) not launch and the orbits would not despawn. after a few rotations plenty of transfer orbits were left unused.

It turns out that shuttle launch state being entirely encoded in timers relies on systems running in the right order – not super stable. I fixed that for now, but I ought to turn that into a proper state machine.

From: blenderdumbass . org

Working to make a game which is very hard to optimize a bit more respectable when it comes to performance. Which is easier said than done. This video is a journey of pain that is optimization in UPBGE ( the game engine chosen for Dani's Race ).

Featuring a new soundtracks for Dani's Race called "Light ...

Read: blenderdumbass.org/videos/peer

blenderdumbass . orgPeerTube | Optimization Nightmare when it comes to UPBGE Gamedev | Dani's Race | Blender 3D | Python

This year’s Roguelike Celebration (@roguelike_con) is Oct 25 & 26, and they're doing a call for presenters. You can submit your proposal via docs.google.com/forms/d/e/1FAI and their website also has tips on how to make a successful proposal at roguelike.club/cfp.html?utm_so.

Google DocsRoguelike Celebration 2025 Call for ProposalsGive a digital talk at the Roguelike Celebration on October 25th-26th 2025! Event info: https://roguelike.club/. We'll be hosting an online livestream during the Celebration. You'll have the option of giving your talk/performance live or providing a recorded version. We'll have a mix of full talks (30 minute slots) and lightning talks (10 minutes), as well as opportunities for performances that don't fit the mold of a typical talk. We are happy to again offer an honorarium for all speakers/performers – $150 for full talk slots, and $50 for lightning talks. We're excited for anything related to Roguelikes, game development, or procedural generation in general. Most of our talks tend to be developers talking about their own work, but we'd love to hear about your experience as a player, or more non-traditional art performances – in the past, we've had activities ranging from a NetHack speedrun with live commentary to a full-on procedurally-generated live comedy show. We're open to anything, so long as it somehow ties into either roguelikes or procedural generation! For more tips of what to avoid in your proposal, what details we're looking for, and examples of past accepted proposals, you can check out the guide on our website here: https://roguelike.club/cfp.html. We especially encourage diverse applicants to apply. We welcome people of any gender identity or expression, race, ethnicity, size, nationality, sexual orientation, ability level, neurotype, religion, elder status, family structure, culture, subculture, identity, and self-identification. If you have any questions, feel free to email us at contact@roguelike.club. All proposals must be submitted by June 30th, 2025. Feel free to make multiple submissions! This form should send you a confirmation email upon submission; if you do not receive one, please contact us at contact@roguelike.club.

Gamedev be like: This crowd of NPCs has a bunch of women in green dresses and a bunch in purple dresses. They're all supposed to walk five steps to the right. The green women move, but the purple ones stand still. I cannot find a single difference in their scripting logic or object settings, other than the color of their dresses.

The fix was to delete all the purple women, copy green women into their places, and recolor them purple. Now they all walk five steps to the right.