Looking a bit more like a grate now!
#gamedev #indiedev #opensource #vr #virtualreality
Looking a bit more like a grate now!
#gamedev #indiedev #opensource #vr #virtualreality
An interesting bug: I added sound effects to my prototype and it broke the shuttle launches: the shuttles would (sometimes) not launch and the orbits would not despawn. after a few rotations plenty of transfer orbits were left unused.
It turns out that shuttle launch state being entirely encoded in timers relies on systems running in the right order – not super stable. I fixed that for now, but I ought to turn that into a proper state machine.
Unfortunately, my role as Senior Narrative Designer at Playtonic has been made redundant. I'm now open to Senior/principal writing & Narrative Design roles UK - Remote/Hybrid.
You can find my portfolio at http://www.gameswriting.coffee #gamedevjobs #gamedev #indiedev
From: blenderdumbass . org
Working to make a game which is very hard to optimize a bit more respectable when it comes to performance. Which is easier said than done. This video is a journey of pain that is optimization in UPBGE ( the game engine chosen for Dani's Race ).
Featuring a new soundtracks for Dani's Race called "Light ...
#Devlog — Animal Cruissing: Nuevo Look para empezar bien torcido.
Tenemos nuevo Menú Principal con diseño más bonico.
Introduce tu nombre con estilo.
Poco a poco, este infierno rural se va vistiendo para la ocasión.
big new feature! adding global climate change to my stone age 4X, Folk Emerging:
Ice Ages
Heat Waves
If you were to buy a cool indie game as a physical edition, what medium would you prefer it to be?
#lambgamedev #gamedev #indiedev #godot #retrogaming #physicalmedia
RE: https://transfem.social/notes/a4niv8ktp1db0070
From: blenderdumbass . org
I'm punishing myself for being tired by doing a pointless work ( which ended up being only partially pointless ) on my GTA clone Dani's Race.
This year’s Roguelike Celebration (@roguelike_con) is Oct 25 & 26, and they're doing a call for presenters. You can submit your proposal via https://docs.google.com/forms/d/e/1FAIpQLSfbCLb-OOPzsNTgRz9ox3KtKUvGS1rWqWYbqqedOJB1xACyjg/viewform and their website also has tips on how to make a successful proposal at https://www.roguelike.club/cfp.html?utm_source=RoguelikeCelebration&utm_medium=email&utm_campaign=roguelike-celebration-2024-call-for-presenters.
I'm trying to design a system that will place holes (shown in red for debug) within a plane to turn it into a grate or grill, useful for making sewer environments
Hole placement is a little overeager right now!
#gamedev #indiedev #opensource #vr #virtualreality
Neofeud 2 is a #cyberpunk game where a social worker for homeless robots, an ex-con & an ex-trillionaire princess fight world-ending post-human CEO / Kings Get Neofeud 1 70% off now & help me finish #2 (pictured)! https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#gamedev #indiedev #visualnovel
First post might as well be my pinned post! A link to my web projects and a blog, which is mostly about webdev and gaming.
I discovered Mastodon though editing my profile on Itch.io lol. Now I can fill in that field, yay xD.
I just finished a #video that took me 10 days to edit and a month to do overall. I had 60 hours of footage.
It is about #Gamedev #Optimization in #UPBGE
Gamedev be like: This crowd of NPCs has a bunch of women in green dresses and a bunch in purple dresses. They're all supposed to walk five steps to the right. The green women move, but the purple ones stand still. I cannot find a single difference in their scripting logic or object settings, other than the color of their dresses.
The fix was to delete all the purple women, copy green women into their places, and recolor them purple. Now they all walk five steps to the right.
Oh if only there were 343 pieces of perfectly palleted pixel art pieces from last year to peruse...wait...it couldn't possibly be...yes!
https://gbstudiocentral.com/spotlight/pixel-jam-2024-roundup/
#gameboy #gbstudio #gamedev #pixelart
For my indie game studio, I made a Discord community for updates, playtesting and feedback discussions. Feel free to join to follow my work:
(I will still post updates here, of course.)