screwlisp<p>I want to argue that <a href="https://gamerplus.org/tags/lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lisp</span></a> community <a href="https://gamerplus.org/tags/gof_ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gof_ai</span></a> good-old-fashioned-AI is what modern indie itch.io (i.e. non-LLM) game developers do and are concerned with and that people who are interested in McCarthian circumscription and computer agents learning and making decisions belong in the world of <a href="https://gamerplus.org/tags/indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indie</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> and that indie gamedev can naturally connect their game logic/visualization with decades of study on basically-what-their-games-could-be-like.</p>