#screenshotsaturday #pixelart
New illumination / fog / lighting experiments for Timothy and the Mysterious Forest DX
#screenshotsaturday #pixelart
New illumination / fog / lighting experiments for Timothy and the Mysterious Forest DX
Another #PixelArt daily done! :) Rustfall.
You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IH2H21DS8M6
ENJOY!
samedi 19 avril 2025 -
http://jena.pink/20250419
##aujourdhui ##broderie ##pixelart ##famille ##transport ##AuDHD
Today's @pixel_dailies prompt was "stylish", so here's the most stylish bird out there.
Featured at #Revision2025 (@revisionparty): "The Silvamancer", my entry into the ASCII/ANSI/PETSCII Graphics Competition!
Working on the ostrich enemy in Super 2D Noah's Ark. The model is actually based on the human characters but super deformed and knees bent backwards like a tzimisce monstrocity. Also I have yet to make head sprites for it, so you can all enjoy this hieronymus bosch-like character with me.
Okay, it's out.
Lena is a handmade framework for making tiny games with palette graphics.
It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:
Windows (Native)
macOS (Native)
Linux (via SDL3)
WebAssembly (Native)
The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.
https://github.com/lichendust/lena
I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.
Protect your Site with a DOOM Captcha.
Guillermo Rauch [CEO of Vercel], a frontend-as-a-service product, just used the company's AI site builder to come up with a new twist on CAPTCHA’s, one that invites users to play the classic first person shooter game DOOM and killing at least three monsters — on nightmare mode.
Happy #PointAndClickFriday!
I'm working on Temple of the Three Rules during my vacation.
You've been kidnapped by the evil treasure hunter Baron von Protz who forces you to find the Aztec treasure of Eitlcuaitl.
https://ramoramainteractive.itch.io/temple-of-the-three-rules
𝙰𝚕𝚒𝚌𝚎 𝚒𝚗 𝚅𝚘𝚡𝚎𝚕𝚕𝚊𝚗𝚍
Made in the early 2010s.
More voxel art will follow in this
Check this thread for game-themed voxel art:
Pixel dailies: Bug nest
#pixelart #pixel_dailies #bugnest #ドット絵 #aseprite #Procreate @pixel_dailies