An interesting article about how blind people can play classic text-rendered #roguelike games
#retrodev #retrogaming #retrocomputing #gamedev
Playing roguelikes when you ca...
That's a wrap on Zone 3 of the #Amiga isometric arcade adventure game I'm working on. We're about halfway through now with just over 200 rooms! I suppose I should do a devlog...
I think 8-bit assembly is the only place where you can implement a new feature and do so using less than 10 bytes. #retrodev #programming #retrocomputing
New #GameBoy cart release of "The Mist" by yliader
Free ROM on
https://yliader.itch.io/the-mist
Physical Cart $30 usd
https://www.tindie.com/products/basilevalentin/the-mist-the-game/
Source code
https://github.com/Yliader/The-Mist
Finally had time to update my GB Studio font pack to include variable width variants and work with GB Studio 3 and above!
Tell me if you run into any issues!
If you suddenly felt like playing some Lemmings, check out this list of clones / reimplementations, also working on modern systems:
www.camanis.net/lemmings/clo...
#retrodev #opensource #retrogaming #Amiga #MSDOS #retrocomputing
RE: https://bsky.app/profile/did:plc:ohddzumtexsxn5o7ihsn5xap/post/3lsytrjtwkc2g
The Original Developers Improved Their Game, 30 Years Later -- Trip World DX, and #GameBoy colorization #romhacking
#retrodev #gbc #gameboycolor #gbdev #retrogaming
The Original Developers Improv...
#Z80 question for experts even though I have a lot of experience with it: the Zilog manual says that the IX/IY offset is relative (signed) but I have _never once_ seen negative offsets used in the wild, e.g. `ld A, [IX-$20]`, I'm not sure all assemblers even support "-" instead of "+" in IX/IY instruction, mine doesn't yet and I'd prefer to confirm this with others first.
A bit quick and dirty, but we have movement and rotation on the Watara / Quickshot Supervision https://youtube.com/shorts/EuUmVz3I0j0 #indieDev #RetroDev #RetroGaming
Developing a Retro-Roguelike Game for Multiple Platforms in C
「 The journey began with TRSE, a development environment supporting a huge number of vintage computer systems. My plan was to develop a text-based roguelike that could run on various hardware by compiling code for each target 」
R.E.L.I.V.E. #opensource reimplementation of Abe's Oddysee / Exoddus for modern platforms (+improvements & level editor) based on #reverseengineering
aliveteam.github.io
#Modding support, see e.g. early version of Abe HD
reddit.com/r/oddworld/c...
#retrodev #psxdev #retrogaming #oddworld #psx
Oddworld: Abe's Exoddus HD Rem...
NesDev.org
A community of homebrew game developers and hardware researchers for the Nintendo Entertainment System (NES) and other retro consoles.
Alter Ego for the #SEGA #MasterSystem is finally available in physical #cartridge form!
Grab it from Tuxedo Games' web store: https://tuxedogamedevs.fwscart.com/product/alter-ego
Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours!
We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make.
https://itch.io/jam/gbcompo25
The cash and prizes pool is now over $5000!
#gbcompo #gbdev #retrodev #retrogaming
“Nothing” by Gogin -- technically impressive #ZXSpectrum 128K #homebrew port of PC game originally created by JoelLikesPigs
zxonline.net/game/nothing
#retrodev #retrogaming #retrocomputing #demoscene
Nothing 128K - Teaser #4
#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & features
New examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTC
https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES