Damian Yerrick<p>he/him, autistic</p><p>I've been developing video games as a hobby since 1999 and professionally since 2015 as lead programmer at Retrotainment Games for 4 games and counting. I specialize in <a href="https://peoplemaking.games/tags/NES" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NES</span></a> and dabble in other 8- and 16-bit consoles. In addition to <a href="https://peoplemaking.games/tags/homebrew" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>homebrew</span></a> games, I maintain ports of 240p Test Suite to NES, <a href="https://peoplemaking.games/tags/GameBoy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameBoy</span></a>, and <a href="https://peoplemaking.games/tags/GBA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GBA</span></a>, the Action 53 menu software used by the <a href="https://peoplemaking.games/tags/NESdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NESdev</span></a> Compo, and <a href="https://peoplemaking.games/tags/emulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulator</span></a> test ROMs.</p><p>Personal games<br>Concentration Room, Thwaite, RHDE: Furniture Fight, Libbet and the Magic Floor<br>Professional games<br>Haunted: Halloween '85, Haunted: Halloween '86, Full Quiet, Garbage Pail Kids: Mad Mike and the Quest for Stale Gum</p><p>I prefer <a href="https://peoplemaking.games/tags/FreeSoftware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FreeSoftware</span></a>, having used <a href="https://peoplemaking.games/tags/Ubuntu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Ubuntu</span></a> since 2008. I'd love to read thoughts on how proprietary software in <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> can become less of a necessary evil.</p><p>Expect puns and allusions to <a href="https://peoplemaking.games/tags/Pinocchio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pinocchio</span></a> and <a href="https://peoplemaking.games/tags/Weebles" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Weebles</span></a>.</p><p>Website: <a href="https://pineight.com" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">pineight.com</span><span class="invisible"></span></a><br>Source code: <a href="https://github.com/pinobatch" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/pinobatch</span><span class="invisible"></span></a><br>Other microblog: <a href="https://twitter.com/PinoBatch" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitter.com/PinoBatch</span><span class="invisible"></span></a></p><p><a href="https://peoplemaking.games/tags/introduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>introduction</span></a></p>