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#solodev

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Just pushed my (hopefully) final update to the Minerva Labyrinth demo before Next Fest, in which I overhauled all of the music, replaced some bad SFX, and improved the overall mixing (plus another round of assorted bug fixes, as usual). I am a lot happier with my audio now, so I really wanted to get the updates in for Next Fest.

I'm about as ready for Next Fest as I can be, I guess. Hopefully nothing critical comes up.

Day 4 of artstyles : Ditching pixel art for now. Like the paper cutout style a lot more for prototype. Interesting aesthetic.

My current pfp. Maybe convert this to pixel art later ?

Inspired by :

1. Eiko Ojala (main style) : ploom.tv/rotary-klubi-poster
2. Tom Haugomat (color palettes) : handsomefrank.com/illustrators

Since copyrighted, not posting screenshots.

I liked a couple of others too, but I like this AND can do some version of it.

A while ago now I was a finalist at Bit1, a student game competition with my game, Kuulapeli. While I didn't win, my game got a special mention for being "The Best Meme Game". Took a while to announce this, as they sent pictures and made a blog post about it very recently.

See the blog post with more info here:
bit1.fi/2025/04/25/we-have-our

And play Kuulapeli here:
maksu.itch.io/kuulapeli