New game for the Climate Jam! Play as the movement Ende Gelände that organize mass civil disobedience actions and shut down coal mines in Germany
New game for the Climate Jam! Play as the movement Ende Gelände that organize mass civil disobedience actions and shut down coal mines in Germany
I've been greyboxing on Replis all day
Still a lot to do to complete that area
#gamedev #indiegamedev
In-tenˊtion-al′i-ty
(n.) The quality or state of being intentional; purpose; design.
== #indiegamedev log, entry 2 ==
This spring, at the ripe age of 33, I started drawing. One of my primary goals was to create graphics for my little games. At this point, after about 200 hours of practice, I think I am pretty close to being able to draw anything I want. Especially in the context of retro game dev and pixel art.
If you haven't seen yet my notes on the first 40 hours of drawing, here is the link: https://www.ninakalinina.com/notes/iseeidraw/
In this log, I want to talk about two major topics: the progress I've made since the note and the importance of intention in character design. Incidentally, I will share my thoughts on why GenAI art will always be mediocre at best.
As an eye trap, here's a character I've finished a month ago (and I've improved since)
(cont)
The tree leaves are now swaying in the wind. The "Grasslands - Stylized Nature" pack the trees are from actually already included a wind effect, but I implemented some simple tweaks to make it more to my liking. What do you think?
#GameDev #IndieGameDev
UI mockup for advisors notifying the player about incidents in the shipyard.
#indiegame #indiegamedev #gamedev using #godotengine #blender and #krita #mastoart
Awesome Neofeud review from equally awesome retro-video game channel Cannot Be Tamed! Thanks! https://youtu.be/5Kddzh39D0A?t=1406 #indiedev #indiegame #IndieGameDev #AdventureGameFriday #adventuregames #RetroGaming
== #indiegamedev log, entry 1 ==
There is a famous ancient saying: "If you want to go fast, go alone; but if you want to go far, go together." As it happens, it is probably made-up. Even if it was real, I don't think it is necessarily true, especially in the context of game development.
I have been making games since my teenage years. Most of those projects were solitary efforts, and they ended nowhere. But some of them were a team effort, and, you guessed it, they ended nowhere, too.
Perhaps it is my luck, or maybe it is a trait of my character, but it seems that any team that I assemble for any project that is longer than a couple of weeks ends up falling apart. And this includes projects where I'd hire professionals, too, so maybe I am a bad boss, after all.
But there's nothing that screams "the project is over" as much as your lead artist starting to avoid you. :D
To avoid such situations, I decided to tackle a whole (small-ish) project on my own.
Rate my current dev setup, by the way!
1/2
#GameDev #IndieDev #IndieGame #Indie #IndieGameDev #TeamingUp #SoloDev #NotSoSoloDev Now I'm retired from the AAA 300+ team sizes, it's maybe a little lonely to be working 100% alone...
How do people handle this? Are there closer communities out there than just the odd Mastodon/BlueSky chat?
Do you form teams? How closely do teams work? - Support from a distance? All on the same project? Just lending a hand when needed?
Other structures that work?
How does the mix of code/art/sound/design work out? Do you ever reach the point of needing a producer?
Does it make a difference whether there's money in it? (Not sure I can imagine making money, even if I'm hugely successful...)
Any thoughts?
I came into this thinking I'd not be having "a job" again... But watching the messages go past on here, I get the impression there's less of a hard line, and more of a continuum from solo amateur up to v. small professional studio...?
If you are a Steam developer and recently got an email about a class action suit, it's legit and you should check out two sites and your options:
1) Good summary article: https://fixgamingchannel.com/valve-antitrust-lawsuit-steam/
2) https://valvepublisherclassaction.com (full info/docs)
#gamedev #IndieGameDev #steam #sgteamgame
Working on the left-handed cockpit. Inverse kinematics hasn't gotten the memo yet.
More tests
The Godot Community Poll for 2025 is live!
If you use Godot Engine or interact in the wider Godot community in any way, please consider taking 5 mins to fill it out and help the project. :)
Anti-war terminators limping on manikin legs commiserating with disabled cyborgs who can't afford their cyberarm-rent, and more #cyberpunk hijinx in Neofeud! https://store.steampowered.com/app/673850/Neofeud/ https://silverspook.itch.io/neofeud#indiegame
#scifi #Steamdeck #adventuregamefriday #IndieGameDev #gamedev #steamdeals
Tukoni check the pumpkin
This autumn
https://store.steampowered.com/app/2933200/Tukoni_Forest_Keepers/
Island hopping continue
#blender #gameassets #workflow #indiegamedev #blog #mastodon
Oh, how I love visual programming, specifically Blueprints in Unreal Engine. After 20+ years of writing code in symbols, doing it in blocks now is an incredible feeling. 5 minutes and I have this
Introducing our new game!
It's simple; you are asked to count a certain number of seconds. Play normal levels, Zen levels for calmness, or monthly challenge.
Totally free to play online at: https://www.secondguessing.net/
HEY #gamedev and #indiegame people! If you wanna come visit #africa and meet some of our local creators and artists, specifically in #capetown then please consider submitting your games to Playtopia:
https://playtopiafestival.co.za/
(5 - 6 December)
They take indie games, immersive experiences and all sorts of cool game projects. And who knows, we might cross paths
Also like gamers come through lol-
SUBMISSIONS WILL CLOSE SOON
It's look like a dream:
Leave everything behind and open a tiny bookshop by the sea
Wish list
https://store.steampowered.com/app/2133760/Tiny_Bookshop/
#mirnix_game_art #fanart #tinybookshop #indiegamedev #gamedev #blog #mastodon