So I have PDCs tracking targets accurately in #VR, and this poses an interesting #GameDev problem: How do you throw thousands of rounds per minute into a scene without tanking performance?
I want these projectiles to have travel time like real, physical bullets, but I don't want the overhead of actually having to instantiate thousands of physics objects.
So what I'll do is a time-delayed raycasting system to resolve hits from simulated bullets instead of real ones.
1/n