The is Steam page is now released: https://store.steampowered.com/app/3565330/Squinky/
This is the Trailer: https://youtu.be/FBvtkTOMyxc Wishlist now I guess.
#godot #godotengine #Steam #indiedev #Steampage #Whishlist #Trailer

The is Steam page is now released: https://store.steampowered.com/app/3565330/Squinky/
This is the Trailer: https://youtu.be/FBvtkTOMyxc Wishlist now I guess.
#godot #godotengine #Steam #indiedev #Steampage #Whishlist #Trailer
Cleaned up the visual clutter a bit and added a new resource - wheat. Still working out the transport mechanics, maybe I'll add some form of signalling to switch routes on and off, maybe I'll add the ability to construct buffers, relays, boosters, ...
The Steam page for Squinky (Demo: https://olli-games.itch.io/squinky) will go live Tuesday at 20:00 CEST The page also contains a Trailer
#godot #godotengine #steam #indidev #steampage #Whishlist
Hey I'm still looking for work.
I've applied to a lot of places in my area and I'm getting nothing.
I'm a programmer at heart, but I've also been looking for regular entry-level jobs because there haven't been any coding positions open at my level as far as I could tell.
If you can offer me a job, it might save my butt. And if you can't offer me a job, could you at least share this post?
I live 30 minutes away from Bellevue if that helps.
@ben This is one of the reasons given by #RedotEngine for forking #Godot:
"Over the years, we've observed Godot drifting away from being truly community-driven. They still claim to be, of course, but their actions suggest otherwise: over 3000 of community PRs remain unaddressed on GitHub, while corporate interests appear to have growing influence over feature development and bug fixes."
#GodotEngine #Blender #Pipeline #Addon
ETA: New url
I am brewing a Blender->Godot Multimesh thing...
https://codeberg.org/dbat/blender-addon-godot-utils/src/branch/main/godot-multimesh
The Godot side works (with a plugin) but I must still polish it some.
Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life – adding combinations of objects, rotations along different axes and pivots, multiple lighting sources, and morphing using the so-called smooth minimum. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Zhtrb6qTgv0
There will be a cool Godot event in Karlsruhe, Germany on May 24th and 25th:
Today we check out Terrain3D for #GodotEngine. It's one of the most performant and mature terrain/landscape extensions for Godot, a feature that Godot is glaringly lacking out of the box.
Terrain3D just released 1.0 version!
https://gamefromscratch.com/terrain3d-for-godot-hits-1-0-release/
Last Sunday I've submitted my game for the A MAZE game jam, theme was "ageing" and I made a cozy game where you can relax, take care of a house and journal. Time pass the same as real life. I'm very happy with it!
It's called The Place, and it's free and available here : https://pikario.itch.io/the-place
The Night Museum on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
As Pixelorama v1.0 is here, giving you features like Tilemaps, Index Mode etc...
In parallel, i've also released one more Pixelorama extension that adds one more feature...
BONE ANIMATION
(Download Skeletor now, from Pixelorama's extension explorer)
Q. What's Pixelorama?
A. Pixelorama's an free and open source pixel art software get it now on https://orama-interactive.itch.io/pixelorama
#pixelart #GodotEngine #opensource #gamedev #animation
Brief Survey (just pick one already )
SuperTuxKart's (weird and unfunny) April Fools Day "prank"
https://subscribeto.me/videos/watch/8cdf0363-9e6b-4723-a906-fa86b8901ab5
COGITO 1.1 update is officially out.
This is the Godot Engine 4.4 update.
Here's a quick video talking about whats new and changed.
Also have a small shout-out at the end!
The developers of SuperTuxKart, the free and open source kart racing game, have announced they're planning to move to Godot Engine.
https://www.gamingonlinux.com/2025/04/supertuxkart-is-moving-to-godot-engine/
This had me check twice if it was already april 1.
https://blog.supertuxkart.net/2025/03/supertuxkart-is-moving-to-godot.html
Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader simulating a classic analog clock could have a similar application, and that's exactly what we'll be creating today. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=1KOGr3CovRw
Join us tomorrow for our Godot Engine Community Meetup!
We now have a website!
It is still small but we will expand it a bit soon: https://godot.berlin
Friday, 28 Mar 2025, 19:00-22:00
Individual Network Berlin
Lehrter Straße 53, 10557 Berlin
https://www.meetup.com/godot-user-group-berlin/events/306548923/