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#godotengine

3 posts2 participants0 posts today

Cleaned up the visual clutter a bit and added a new resource - wheat. Still working out the transport mechanics, maybe I'll add some form of signalling to switch routes on and off, maybe I'll add the ability to construct buffers, relays, boosters, ...

Hey I'm still looking for work.
I've applied to a lot of places in my area and I'm getting nothing.

I'm a programmer at heart, but I've also been looking for regular entry-level jobs because there haven't been any coding positions open at my level as far as I could tell.

If you can offer me a job, it might save my butt. And if you can't offer me a job, could you at least share this post?

I live 30 minutes away from Bellevue if that helps.

Replied in thread

@ben This is one of the reasons given by #RedotEngine for forking #Godot:

"Over the years, we've observed Godot drifting away from being truly community-driven. They still claim to be, of course, but their actions suggest otherwise: over 3000 of community PRs remain unaddressed on GitHub, while corporate interests appear to have growing influence over feature development and bug fixes."

redotengine.org/blog/redot-why

Redot Engine · Redot: Why We Forked - Redot EngineWe wanted to create a space focused purely on making games — because in the end, the act of Mak Gam is in itself the most inclusive activity of all.

Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life – adding combinations of objects, rotations along different axes and pivots, multiple lighting sources, and morphing using the so-called smooth minimum. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=Zhtrb6qTgv

As Pixelorama v1.0 is here, giving you features like Tilemaps, Index Mode etc...

In parallel, i've also released one more Pixelorama extension that adds one more feature...

🎉 BONE ANIMATION 🎉
(Download Skeletor now, from Pixelorama's extension explorer)

youtu.be/RqCqg34G6Zg

Q. What's Pixelorama?
A. Pixelorama's an free and open source pixel art software get it now on orama-interactive.itch.io/pixe

#pixelart #GodotEngine #opensource #gamedev #animation

Brief Survey (just pick one already 😂 )

Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader simulating a classic analog clock could have a similar application, and that's exactly what we'll be creating today. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=1KOGr3CovR