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#gamedevelopment

1 post1 participant1 post today

Are you working in games and do you want to take a stand against censorship?

I'm currently in the process of setting up a petition to fight against payment processors' and extremists' influence on online stores and the content they're allowed to sell.

I know there's already a pretty successful petition making its rounds, but what it neglects to mention is that a) the current developments do not only affect adult games, but also MANY (SFW) queer games and b) there's no way to know where the line will be drawn, if our freedom of expression through games will be limited even further.

Now I'm looking for people who'd like to be mentioned as initial signers, as I think a petition signed and publicly supported by people working in games will have more impact.

If you're interested, please get in touch and I'll send you the petition text.

Microsoft is laying off around 9,000 people, and many of those cuts are expected to hit Xbox, with games being canceled and studios closed. @aftermath.site's Riley MacLeod takes a look at some of the industry veterans who have been caught in this decision: Matt Firor, who leaves Microsoft-owned Zeinmax after more than 18 years and started making games in the 1990s; Jon Knoles, who began his career working on "Indiana Jones and the Last Crusade" in 1991; Gregg Mayles, who was hired by Rare in 1989, and many more. "When [Microsoft gaming CEO] Phil Spencer writes in his layoff justification that 'we would not be where we are today without the time, energy, and creativity of those whose roles are impacted,' the people he’s speaking of weren’t just foundational to Microsoft, but to some of gaming’s earliest characters, studios, and systems.

flip.it/f_a3-c

flip.it · Microsoft Layoffs Signal Video Game Industry Brain Drain - AftermathMultiple industry veterans have left Xbox in the wake of layoffs

:kemoverse: Devlog #14:
:awoodance:​​:doro_dance:KEMOVERSE REACHES VERSION 1.1:murakamisan_step:​​:necodance_hd:
TL;DR:
We're developing a Free software Gacha-TCG playable from the within the fediverse and we've reached the first milestone.

Here's the current stuff that has been implemented:
-
🎲 Card roll system
-
🧠 Core database structure for cards
-
📦 Basic support for storing pulls per player
-
⏱️ Time-based limitations on rolls
-
⚠️ Explicit account creation/deletion
-
:pleroma_petthex: PLEROMA SUPPORT??
Shout-out to moon
:moon:​ for carrying it all by himself and implementing it in an afternoon. ​:watameloncheers:

Version 2.0 is planned to have:
:watamenod1:
- Duels
:waifu_right:​​:punch_left_fast:
- Card Creator
🖌:paimon_good:
- Stat system
:aismart:
- Trading
🧐💰🎴:akkowtf:
- Inventory
:soy1:🎴🎴🎴:soy2:
- Default card bundle
:libbie_hapy:​​:pleroma_fox_tan:​​:ai_woozy2:
- Standard card template
:doro_dance:
- Banners
:doro_run:

More info can be found in our repository:
https://git.waifuism.life/waifu/kemoverse
I want to give a thank to the devs that have started working on my silly project, (no particular order) VD15, Nyanide, pwm, Moon, Munir, Naiji, and everyone that has commented, liked, repeated or someway be interested in the project.
:kannapray1:​​:kannapray2:​​:kannapray3: You're all awesome.

How are we continuing?
:kanna_inspect:
The development continues steadily on our free time.
I'm slowly also making cards as we go, to try out new styles, and search for a consistent art-style, at least for the first batch.
Based on the poll that I made the other day:
https://mai.waifuism.life/notes/a8pd3yavp1a700qv
The most wanted types of cards and their votes were:
- Niche anime 65
- Inside Jokes 71
- Original characters 82
- Fedi admins 99 votes
- OS-tans (fedi mascots too) 135 votes!!
I'll be focusing on these kinds of cards for the first batch, but any recommendations are still appreciated.
#kemoverse #kemoversedev #devlog #gamedev #gamedevelopment #tcg #finance
Shout-out to the least liked kind of cards: Gacha games
:saul:

RE:
https://mai.waifuism.life/notes/a8tjepswltwf016w

#GameDevelopment picks of the day:

➡️ @GameFromScratch - Game dev site, news, tutorials, reviews of game dev tools

➡️ @Exilian - Online community for creatives in game dev, RPGs etc

➡️ @notgdc - Game development non-conference online same time as GDC

➡️ @GIbiz - Business news from video game industry

➡️ @gamesthatwerent - Archive of cancelled or unreleased games, dev history, prototypes etc

➡️ @godotengine - FOSS game dev tool for 3D & 2D games

➡️ @GodotRust - Bindings for Godot to Rust

🧵 1/10

Please boost for reach! Which would you prefer from a self-funded indie game studio that can't afford translation services:

1) Don't translate the game at all. Just leave it in English.
2) Use LLMs to translate the games, but have a crowdsourcing system to correct errors.
3) Have a crowdsourcing system and only make languages available when the crowd completes them.