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#textmode

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Continued thread

FANSI had its own file format -- .FAN -- which I'm hoping to write a parser for.

I learned something new today from Eric March about the .FAN format.

The first ~6K is character data -- every character, along with its FG and BG color, for the 80 columns and 24 lines.

But the final 30K is bitmap data -- a full screen dump of the image as it is displayed in the editor.

Why?
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#atarist#atari#ansi

Recently I've been working on a fork of libansilove and ansilove-c that adds support for using fonts and color palettes derived from the Atari ST programs ANSIterm and FANSI.

FANSI was a really slick ANSI editor for the ST from Eric March.

It was a godsend to me as a teen when it was released in 1994. Finally I had a way to draw my own ANSI art in the full 16 colors.

If only it had come out a few years earlier!
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#atarist#atari#ansi

« nanoCave »

A Rogue-like game for your Atari ST.
Code : @Shaoth
Music: Dma-Sc
Gfx : pépé

- Explore an infinite number of randomly generated levels.
- 26 different powerful enemies
- 60+ weapons, armour, scrolls, rings, potions
- 50+ achievements and trophies

A true #retrogaming experience with many retro graphic environments like #textmode #atari2600 #zx81 #zxspectrum #cga #amstrad #apple2 #c64 #gameboy #macintosh

More info : electric-dreams.itch.io/nano-c

A recent experiment. I made an "ascii automata" which on click places a random glyph, then analyzes if the character "touches" any of the glyph edges, then places another random character which continues the edge connection, and so forth, until it places a character that doesn't touch any edges. I made it so that you can mix and match different character sets from the dropdown menu (or load your own as png).

You can play with it at:
hlnet.neocities.org/ascii-auto