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#pico8

8 posts8 participants0 posts today

Never quite sure what I'm doing with this game, but I'm learning about how to structure code to handle characters you can talk to. And I can't argue when this made me laugh out loud (despite being "mind planned" for a couple of months now)

Bye Pub Dog!

Having the time of my life right now

I went and bought PICO-8, for those unaware of this it's a "fantasy console" that has a specific technical functionality and runs in an all-in-one app for purchase or on emulators, you code the games in Lua and the devkit application comes with a built-in code, sprite, map and BGM/SFX editors, all in 128x128 16 color with RAM constraints

Normally I would snub it for not being an open source platform but good God I am having FUN. There's actually a sizeable community behind it and lots of games already available, and the programming is easy if a bit light on features. Something about it being so low-tech makes it fun to think about how you can just maximize that. Only $15.

Hope to have some playable goodies soon, for free because this is hobby and I don't wanna capitalize that

Continued thread

Expect me to try and make something as big as #pico8, then scale down, probably cry, and make something half decent during the coming months

Also planning on using my language, ArkScript, instead of Lua for scripting the games! Because why not, and I’ve recently managed to compile both the compiler and runtime to wasm without any issue… meaning I could write games in ArkScript and have them run on the web, which would be totally awesome