From Pen Plotters to Robots Geometry Nodes for Parametric Toolpathing — Blender Conference 2025
https://video.blender.org/videos/watch/94b728ae-f288-4516-85c1-8f2a5d6b4ae9
From Pen Plotters to Robots Geometry Nodes for Parametric Toolpathing — Blender Conference 2025
https://video.blender.org/videos/watch/94b728ae-f288-4516-85c1-8f2a5d6b4ae9
'Bad day?' by Round3d.pixel
https://blenderartists.org/t/bad-day/1607701?mtm_kwd=mastodon
I like how this now looks like a record sleeve #Blender3d
Squishy Volumes at Your Fingertips — Blender Conference 2025
https://video.blender.org/videos/watch/0109e06d-c153-4a66-b5ea-a353511742e6
Blender friends out there, I have a question!
So, I have a model that is rigged with an armature, and I used the Quick Effects menu to add basic Geometry Nodes hair to it.
When I use the armature to move parts around, Blender seems to be recalculating the placement of the hairs each frame and they shift/twitch around.
Additionally, it looks like the "Hair Curves Noise" modifier is using global noise coordinates?
How do I prevent this?
Inside Blue Zoos RD Building a Digital-First Toolkit in Blender — Blender Conference 2025
https://video.blender.org/videos/watch/d4e71fd6-f14b-4695-9d3a-4a906d9c6a0c
Compositing 5.0 Powerful yet Simple — Blender Conference 2025
https://video.blender.org/videos/watch/ba0fd3cf-8ff7-4fa7-b801-e551326fcd92
Here's the TILvids release of my BCON recording: https://tilvids.com/w/d7VC2wQNFLucSJe6s5iHBc
YouTube will premiere tomorrow: https://youtu.be/g-svSOCZHXY?feature=shared
Please boost if you have followers interested in scalable add-on development.
Some creation stages of my Zombie thumbs up in Blender 3D.
See other posts in this thread for more impressions and info.
People in today's world be like: "Everything's fine!"
Sculpting, materials, lighting and rendering done in Blender 3D.
See other posts in this thread for more impressions and info.
More than an hour after telling myself once again not to spend too much time on materials…
But the final thumbs up is rendering right now. To be continued…
@JimPostier Did you already watch this video?
Final thumbs up model progress impression for today.
I think modeling is nearly finished. Will paint some black and white areas tomorrow, to use as a mask for separate nail and skin materials.
Work will continue tomorrow.
Enjoying good old polygon modeling and sculpting in Blender.
Started detailing my hand.
Hand modeling update. We're getting there.
Next up: refining the hand, removing the creases that are left from the separate blockout elements.
Hand model update. Enjoying some good old-fashioned polygon subdivision + modifiers modeling. It's been a while. SDF modeling had grabbed my full attention for quite a while now.
Started a new little Blender sculpture.
I've got a hunch it's going to be alright.
Here comes the sun.
A style experiment from the mid-2000s, rendered using Maxwell Render.