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#shader

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Nestach<p>Trying out the river building system and it turned out pretty good in the end, I learned a lot</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
Toni Aittoniemi<p>RAAAAH! And we’re back in business.<br><a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.green/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.green/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.green/tags/4kintro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>4kintro</span></a> <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a></p>
bµg<p>✨ New blog post: "The current technology is not ready for proper blending"</p><p><a href="https://blog.pkh.me/p/43-the-current-technology-is-not-ready-for-proper-blending.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.pkh.me/p/43-the-current-t</span><span class="invisible">echnology-is-not-ready-for-proper-blending.html</span></a></p><p><a href="https://fosstodon.org/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://fosstodon.org/tags/color" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>color</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://fosstodon.org/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a></p>
Nestach<p>Adding in some enemies to the forest area and testing out their hit detection</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
Nestach<p>Here are a few simpel enemies I have tried to code, with basic movement and healthbars</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
Nestach<p>Tried out how a snow scene would look like in case I would make a level in the future with that theme</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
GripNews<p>🌘 GitHub - paper-design/shaders:零依賴性 Canvas Shader 程式庫<br>➤ 簡化網頁特效的實現,為設計師與開發者帶來更多可能性<br>✤ <a href="https://github.com/paper-design/shaders" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/paper-design/shaders</span><span class="invisible"></span></a><br>Paper Shaders 是一個輕量級的、零依賴性的 HTML Canvas shader 程式庫,可以透過 npm 安裝或在 Paper 設計工具中直接設計。它提供多種可定製的 Shader 效果,適用於網站背景、圖形遮罩等,並支援 React JS,未來計畫支援 Vue 等框架。該專案強調效能、視覺品質與易用性,並採用 MIT 授權,允許商業使用,但鼓勵使用者提供署名。<br>+ 這個 Shader 程式庫看起來很棒! 零依賴性意味著它很容易整合到現有專案中,而且視覺效果也很有吸引力。<br>+ 終於有了一個方便的 Shader 工具了,之前一直覺得在網頁上使用 Shader 門檻太高了。期待未來支援更多框架!<br><a href="https://mastodon.social/tags/%E9%96%8B%E6%BA%90%E5%B0%88%E6%A1%88" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>開源專案</span></a> <a href="https://mastodon.social/tags/WebGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL</span></a> <a href="https://mastodon.social/tags/Shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shader</span></a> <a href="https://mastodon.social/tags/JavaScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JavaScript</span></a> <a href="https://mastodon.social/tags/React" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>React</span></a></p>
Toni Aittoniemi<p>Dear <a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.green/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.green/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> community:</p><p>Where is the rendering error on my raymarched sphere grid coming from?</p><p>Farther away spheres distort in circular patterns when stacked. Dunno if it's caused by space repeating function running out of accuracy, and far away grid components starting to count in.. </p><p>But it's kind of hard to do a grid without a repeating function!</p><p>Any ideas appreciated.</p><p><a href="https://mastodon.green/tags/maths" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maths</span></a> <a href="https://mastodon.green/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a></p>
Nestach<p>Building a little forest on the fields of this level to eventually add some platforming and gameplay</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
Nestach<p>Got a pretty decent version of a wall sliding mechanic working and with animations playing</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
aBe<p>I read "Visualizing Complex Numbers Using GLSL" and created this based on that post:</p><p><a href="https://www.shadertoy.com/embed/tfVXz1?paused=false" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">shadertoy.com/embed/tfVXz1?pau</span><span class="invisible">sed=false</span></a></p><p>I like the tension between the sharp and the blurry. Sometimes one takes the lead, then the other strikes back. Like so many things in life.</p><p><a href="https://genart.social/tags/GLSL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GLSL</span></a> <a href="https://genart.social/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/color" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>color</span></a> <a href="https://genart.social/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a></p>
bµg<p>✨ New blog post: "Sharing everything I could understand about gradient noise"</p><p><a href="https://blog.pkh.me/p/42-sharing-everything-i-could-understand-about-gradient-noise.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.pkh.me/p/42-sharing-every</span><span class="invisible">thing-i-could-understand-about-gradient-noise.html</span></a></p><p>I had a lot of fun making the WebGL demos, but it took me weeks of work. Boost are really appreciated if you enjoy it.</p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/noise" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>noise</span></a> <a href="https://fosstodon.org/tags/demomaking" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demomaking</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://fosstodon.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a></p>
bµg<p>Who needs matplotlib when you can just write a <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a>?</p><p>Here is a 1D gradient noise signal with dancing gradients.</p><p><a href="https://fosstodon.org/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://fosstodon.org/tags/noise" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>noise</span></a></p>
Toni Aittoniemi<p><span class="h-card" translate="no"><a href="https://mastodon.social/@humanspectrumrecords" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>humanspectrumrecords</span></a></span> <a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.green/tags/code" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>code</span></a> <a href="https://mastodon.green/tags/fun" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fun</span></a> <br>A <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a> history translates to mini-musicvideos for promotion perfectly. :)</p>
WinFuture.de<p>Ein erster <a href="https://mastodon.social/tags/Leak" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Leak</span></a> zu den <a href="https://mastodon.social/tags/Spezifikationen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spezifikationen</span></a> der <a href="https://mastodon.social/tags/Radeon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Radeon</span></a> <a href="https://mastodon.social/tags/RX9060XT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RX9060XT</span></a> von <a href="https://mastodon.social/tags/AMD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AMD</span></a> spricht von einer überraschend hohen <a href="https://mastodon.social/tags/Taktrate" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Taktrate</span></a> von jenseits der 3,3 GHz im Boost. Bei den <a href="https://mastodon.social/tags/Shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shader</span></a>-Einheiten geizt die <a href="https://mastodon.social/tags/Grafikkarte" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Grafikkarte</span></a> jedoch. <a href="https://winfuture.de/news,150329.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,150329.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
narf<p>One year ago today. Feels like a decade.</p><p><a href="https://youtu.be/cw_WJaf5SEE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/cw_WJaf5SEE</span><span class="invisible"></span></a></p><p><a href="https://vis.social/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a> <a href="https://vis.social/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
Ian "Hagu" :unity: 🇯🇵<p>Practicing the ancient art of HLSL. In my mind, it feels like it should be possible to recreate common video clip transitions like barn doors or slides. Might I be able to use the colors of a mask to declare both regions and the vector the region will move to approach its resting point?<br><a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/hlsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hlsl</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
Nigel Crawley<p>3D anaglyph shader animation. You'll need to wear some red cyan anaglyph glasses to see the 3D effect. 😎</p><p><a href="https://mastodon.online/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.online/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.online/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://mastodon.online/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://mastodon.online/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a> <a href="https://mastodon.online/tags/anaglyph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>anaglyph</span></a> <a href="https://mastodon.online/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.online/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.online/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.online/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.online/tags/MastoArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MastoArt</span></a> <a href="https://mastodon.online/tags/KodeLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>KodeLife</span></a></p>
Microfractal<p><a href="https://mathstodon.xyz/tags/mathartmarch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathartmarch</span></a> II: On a square grid</p><p>A third degree Newton fractal zoom in.</p><p>Domain coloring technique adapted from this beauty: <a href="https://www.shadertoy.com/view/wld3zl" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">shadertoy.com/view/wld3zl</span><span class="invisible"></span></a><br>Sorry for the not-so-high quality, I'm too lazy to export it to a direct video at the moment.</p><p><a href="https://mathstodon.xyz/tags/grid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>grid</span></a> <a href="https://mathstodon.xyz/tags/newton" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>newton</span></a> <a href="https://mathstodon.xyz/tags/fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractal</span></a> <a href="https://mathstodon.xyz/tags/complexnumbers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>complexnumbers</span></a> <a href="https://mathstodon.xyz/tags/complexplane" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>complexplane</span></a> <a href="https://mathstodon.xyz/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://mathstodon.xyz/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
Toni Aittoniemi<p>Dear VJs and graphics coders:</p><p>Is there a <a href="https://mastodon.green/tags/videoeditor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videoeditor</span></a> that runs custom <a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> code?</p><p>I spend way too much time bouncing my own shaders to video clips. 🤔</p>