Testing the shot itself. I've moved characters around a bit, and will probably do more, and then animate the camera operators following the action inside.
Lot of nitpicks though -- interference patches, for example. Need to update the mask modifiers in the character files to fix that. And I see the clock in this shot, so I should probably check what time it should be reading.
Fun question: are the cameras too big? It's supposed to be 2040, but which will win? The voracious appetite for super-high-fidelity, high-resolution imagery? Or miniaturization of electronics and optics?
But in the end, what wins is I want you to see they have cameras... #LunaticsProject #Blender #WIP