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#LunaticsProject

6 posts1 participant0 posts today
Terry Hancock (Director/Producer)<p><span>Honestly, I don't expect to get much push back over the political post. It's pretty obvious stuff, and I doubt there's really a lot of right-wingers following me (if I'm wrong, feel free to keep on keeping that to yourself).<br><br>But I bet this next one will raise a bit of ire, because I felt I had to weigh in on the subject of generative AI.<br><br>In particular, I experimented with Stable Diffusion prompt-to-image generation in 2022. I haven't really revisited the technology, though I know it has improved, and I have followed some people who are using it.<br><br>I've heard a lot of different criticisms and analysis of it, from many different angles. I was particularly compelled by the "forklift at the gym" analogy that I used for the featured image here, because that made me think about the significance of artistic endeavors, not just as finished works, but as process.<br><br>"AI, Automation, Ritual, and Process in Art"<br><br></span><a href="https://lunaticsproject.org/2025/08/11/ai-automation-ritual-and-process-in-art/" rel="nofollow noopener" target="_blank">https://lunaticsproject.org/2025/08/11/ai-automation-ritual-and-process-in-art/</a><span><br><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a></p>
Terry Hancock (Director/Producer)<p><span>My physical state has led to some pretty weird psychological states over the last week or so. Mostly I would call it "thoughtful", but I've had some bouts of anxiety, depression, paranoia. I think it's mostly the fatigue, which conveys a kind of helpless feeling, and the crazy sleep schedule (I've been sleeping a lot more than usual, and more than once a day, so my body clock is sort of rolling out of sync with the world.<br><br>Still... it put me in a mood to finish up some things I've been kind of sitting on. Mainly two essays.<br><br>The first is a follow-up to the political essay I wrote in November 2024, right after the election was decided. I have tried to avoid politics on "Lunatics!" in general, but I'm afraid the Trump administration has broken my commitment to neutrality. This goes beyond "mere politics" for me.<br><br>Anyway, in "Entering the Dark Forest", I was trying to predict what to expect from a 2nd Trump presidency, and there was a lot of anxiety there, but I guess I was trying to downplay it, because I didn't want to come off as alarmist.<br><br>Well, today I feel like I really understated things. Nothing is really different from what I predicted, except harder, faster, and more painful. And well, that's what this essay addresses.<br><br>I had been kind of sitting on it, hoping to give it a more optimistic spin, talking about what I'm going to do. But in the end, I realized that was just dishonest. I've got some things I'm doing, but I'm not as optimistic as I'd like to be. So it just is what it is:<br><br>"Inside the Dark Forest"<br><br></span><a href="https://lunaticsproject.org/2025/08/11/inside-the-dark-forest/" rel="nofollow noopener" target="_blank">https://lunaticsproject.org/2025/08/11/inside-the-dark-forest/</a><span><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/Writing" rel="nofollow noopener" target="_blank">#Writing</a><span> </span><a href="https://m.filmfreedom.net/tags/Essay" rel="nofollow noopener" target="_blank">#Essay</a><span> </span><a href="https://m.filmfreedom.net/tags/Blog" rel="nofollow noopener" target="_blank">#Blog</a><span> </span><a href="https://m.filmfreedom.net/tags/DarkForest" rel="nofollow noopener" target="_blank">#DarkForest</a></p>
Terry Hancock (Director/Producer)<p><span>Naturally, there is a summary for July as well. These include textual summaries of the highlights, the embedded Timelapse video, and my "Video Logs", which is me talking to camera -- with over-the-shoulder graphics, like the news once was long ago.<br><br></span><a href="https://tv.filmfreedom.net/w/5csJqkh9zmpEhh3TM57vWK" rel="nofollow noopener" target="_blank">https://tv.filmfreedom.net/w/5csJqkh9zmpEhh3TM57vWK</a><span><br><br>I spent a little more time than was probably justified working on icons for Fediverse software, programming languages, packaging systems -- and just for grins custom character emoji for Farscape.<br>Some of those will appear in my video logs in the future, as well as possibly find use in diagrams for future articles.<br><br>But a lot of it was working finishing the video texture effect for the Mission Control shots.<br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/Timelapse" rel="nofollow noopener" target="_blank">#Timelapse</a><span> </span><a href="https://m.filmfreedom.net/tags/July2025" rel="nofollow noopener" target="_blank">#July2025</a></p>
Terry Hancock (Director/Producer)<p><span>The July timelapse is longer. I was hoping to finish up the episode in July, though that didn't happen.<br><br>I DID finish up the Mission Control shots for the "Launch" sequence though, which was a major hurdle. So I feel pretty good about that.<br><br>I also converted the two Soyuz interior shots that I had pulled over from the following "Soyuz Flight" sequence into "Launch". These are now "LA-6-A" &amp; "LA-6-B". I started working on the lipsync for LA-6-B, but there's more work to do there (I might get back to that this week -- but I'm going to be taking this VERY slowly: this is more about keeping me from climbing the walls than about getting any objectives met).<br><br></span><a href="https://tv.filmfreedom.net/w/5csJqkh9zmpEhh3TM57vWK" rel="nofollow noopener" target="_blank">https://tv.filmfreedom.net/w/5csJqkh9zmpEhh3TM57vWK</a><span><br><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/Timelapse" rel="nofollow noopener" target="_blank">#Timelapse</a><span> </span><a href="https://m.filmfreedom.net/tags/July2025" rel="nofollow noopener" target="_blank">#July2025</a></p>
Terry Hancock (Director/Producer)<p><span>And there's now a summary article about June to go with that:<br><br></span><a href="https://lunaticsproject.org/2025/06/30/june-2025-summary/" rel="nofollow noopener" target="_blank">https://lunaticsproject.org/2025/06/30/june-2025-summary/</a><span><br><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/Summary" rel="nofollow noopener" target="_blank">#Summary</a><span> </span><a href="https://m.filmfreedom.net/tags/June2025" rel="nofollow noopener" target="_blank">#June2025</a></p>
Terry Hancock (Director/Producer)<p><span>I've been on a bit of an unplanned creative hiatus, due to catching CoViD on August 1st. It hit me like a ton of bricks, with a bad fever and congestion. I've been very gradually recovering since then. At present, I don't feel much except fatigue and brain fog, but those symptoms are very real.<br><br>Nevertheless, I did finish up timelapses and summaries for June and July.<br><br>The June timelapse was kind of short, owing to quite a bit of non-production work, including some emergency fixes to my web servers.<br><br></span><a href="https://tv.filmfreedom.net/w/pdDp19x6f6By47AGGjyQMd" rel="nofollow noopener" target="_blank">https://tv.filmfreedom.net/w/pdDp19x6f6By47AGGjyQMd</a><span><br><br>Includes final compositing for "Suiting Up" and re-linking and re-blocking for the "Launch / Mission Control" shots (major changes to set and extras characters, which had to be updated in the shot files, and I re-thought some of the shots, resulting in some more re-timing).<br><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/Timelapse" rel="nofollow noopener" target="_blank">#Timelapse</a><span> </span><a href="https://m.filmfreedom.net/tags/June2025" rel="nofollow noopener" target="_blank">#June2025</a></p>
Terry Hancock (Director/Producer)<p><span>So, I got my renders back from the server on the Mission Control Shots.<br><br>Frankly, they need a bit more love.<br><br>I need to add the video texture on the center screen for shots A &amp; C. It IS used in shot D (the transition shot I showed stills from last night). But it hardly matters, the static image would've looked as well in that one, because we barely glimpse it.<br><br>Also, the camera movement in D is a bit disappointing towards the end: the camera seems to hover/drift a bit before moving in on the Capcom. I think that should move faster -- which would have the added benefit of showing the lip-sync on her line better (she actually has two lines in this shot: first she asks Sergei about the "ride" in Russian, then she asks about the crew, in English -- presumably because she knows they are listening and are English speakers).<br><br></span><a href="https://tv.filmfreedom.net/w/raHduNr9GPqpmfvRY8g43J" rel="nofollow noopener" target="_blank">https://tv.filmfreedom.net/w/raHduNr9GPqpmfvRY8g43J</a><span><br><br>There is no sound in this test video.<br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/WIP" rel="nofollow noopener" target="_blank">#WIP</a><span> </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/Kdenlive" rel="nofollow noopener" target="_blank">#Kdenlive</a></p>
Terry Hancock (Director/Producer)<p><span>Last minute blocking of news crew.<br><br>This is actually the news crew from an earlier transition, but I'm putting them into the foreground of a through-the-glass shot.<br><br>This is actually a shot I had storyboarded a long time ago, but never put together. Getting it back in there. </span>​:ani_dab_l:​<span><br><br> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/Blender" rel="nofollow noopener" target="_blank">#Blender</a><span> </span><a href="https://m.filmfreedom.net/tags/WIP" rel="nofollow noopener" target="_blank">#WIP</a></p>
Terry Hancock (Director/Producer)<p><span>Okay, I think I have salvaged the render! This is a pretty good replication, just using compositor nodes to correct the ink color and thickness. </span>​:ani_dab_l:​<span><br><br>Whew! </span>😮‍💨<span><br><br>Of course, there IS something else wrong here, but I'm hoping no one notices... </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a></p>
Terry Hancock (Director/Producer)<p><span>Well, crap.<br>The ink is wrong. </span>​:ohno:​<span><br><br>Somehow, I substituted the wrong ink style, and also the same one for direct and thru-glass ink. Really annoyed with myself for not catching this. </span>​:ani_baka:​<span><br><br>They're all bold and black.<br><br>The original direct ink is actually a softer brown color and the thru-glass ink is much finer and dark green.<br><br>It really does make a difference.<br><br>To directly fix this mistake is trivial, except then it has to be re-rendered.<br><br>Alternatively, I could do something complicated in compositing to try to get the same look. </span>​:huh:​<span><br><br> </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a></p>
Terry Hancock (Director/Producer)<p><span>And another thing: now it doesn't matter if Freestyle is enabled. It still fails without it -- as long as I'm in debug mode. So maybe this is NOT Freestyle issue after all.<br><br>Repeatable crashes are SO much easier to test!<br><br>As a control, I tried rendering the default cube and then a random other file of mine with Blender in debug mode, to make sure that didn't just make it always crash.<br><br>But nope. Only this file. Also, the shot angle isn't that important. Even if I move the camera around, I still get the crash.<br><br>So NOW, I'm disabling Blender model layers. Let's see which particular things need to be there to cause the crash. I should be able to narrow it down. </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/BugHunt" rel="nofollow noopener" target="_blank">#BugHunt</a></p>
Terry Hancock (Director/Producer)<p><span>Okay. PROGRESS.<br>If I use the "--debug" flag, it fails consistently every time!<br>Yay. Reproducibility. </span>​:success:​<span><br><br>I suspect it's because of this:<br><br>Switching to fully guarded memory allocator.<br><br> </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/BugHunt" rel="nofollow noopener" target="_blank">#BugHunt</a></p>
Terry Hancock (Director/Producer)<p><span>Okay. One thing I notice is that it has never crashed on the first attempt. It's always after 2 or 3. I had assumed this was just random chance, and it might still be, but I'm thinking it might be some kind of failed cleanup.<br><br>It only happens when the previous render used Freestyle, but I'm not sure if it matters that the current one does (should test that, maybe?).<br><br>The backtrace is consistent -- it's always this same message. It looks like the actual error occurs in libc6, from a call by "libpthread" which seems to be "POSIX Threads". So perhaps it's trying to grab a thread to run the render in and failing?<br><br>I know that Freestyle is unusual in Blender in that it always runs single-threaded, so perhaps there's some awkwardness in switching between threading models (???)<br><br>But of course, the nature of the bug itself isn't really want I want. I'm stuck with the software. So it's really a matter of figuring out what part of my Blender file </span><i><span>triggers</span></i><span> this bug.<br><br>Is it an oddball mesh of some kind? That was my first assumption.<br><br>I'm going to start hiding layers and see if I can narrow down which element of the set is triggering this (assuming it is due to a single mesh).<br><br>Troubleshooting. It's like science, but without the prestige! </span>​:ani_dab_l:​<span><br> </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/BugHunt" rel="nofollow noopener" target="_blank">#BugHunt</a></p>
Terry Hancock (Director/Producer)<p><span>Does seem to be a Freestyle thing. I rendered about 20 X w/o Freestyle and no problem. Then about 4-5 with Freestyle and it crashed again.<br><br>Also the console shows Freestyle was processing edge problems:<br><br>Warning: edge 168 - 160 appears twice, correcting<br> [... many lines like this ...]<br>Warning: edge 160 - 159 appears twice, correcting<br>Warning: edge 122 - 125 appears twice, correcting<br>Warning: edge 180 - 179 appears twice, correcting<br>Warning: edge 177 - 178 appears twice, correcting<br>Writing: Building254_AqRm-Int--279test.crash.txt<br>rmdir: Permission denied<br>Segmentation fault<br><br>Most of my renders generate some of these warnings from Freestyle. I don't really understand why, but I've come to regard them as harmless. But maybe not so harmless after all?<br><br>The weirdest thing is that it isn't quite repeatable. Suggesting something like a dangling pointer or uninitialized variable at fault. Some kind of loose cannon like that.<br><br>Also, no idea why THIS set should be sensitive.<br><br>Maybe I'll start taking out pieces of the set and seeing if that effects it.<br><br>Wish it was more repeatable. </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/BugHunt" rel="nofollow noopener" target="_blank">#BugHunt</a></p>
Terry Hancock (Director/Producer)<p><span>Hunting the frumious bandersnatch...<br><br>SOMETIMES, this shot crashes Blender 2.79. Sometimes it does not. I was careful this time, and made sure to save the camera angle prior to rendering.<br><br>Freestyle is on, so far, but it seemed to happen prior to running Freestyle. No change in PoV.<br><br>What invisible monster lurks in this rather plain looking set...?<br><br>The most problematic thing I can see is that the camera is clipping a foreground object.<br><br>I had two crashes in about 8 tries, so call it 1/4 of the time.<br><br>I need to fix something, but what..?<br><br>After a few tries I get a crash and a backtrace:<br><br># Blender 2.79 (sub 0), Commit date: 2018-03-22 14:10, Hash f4dc9f9d68b<br><br># backtrace<br>blender279(BLI_system_backtrace+0x20) [0x1a6c700]<br>blender279() [0x1078395]<br>/lib/x86_64-linux-gnu/libc.so.6(+0x38dd0) [0x7f7d3e25ddd0]<br>blender279(BKE_mesh_tangent_loops_to_tessdata+0xcb) [0x180992b]<br>blender279(DM_generate_tangent_tessface_data+0x246) [0x17416d6]<br>blender279() [0x13e643b]<br>blender279() [0x13e9134]<br>blender279() [0x13ebf8d]<br>blender279() [0x13ec652]<br>blender279(RE_Database_FromScene+0x1b1) [0x13ed4f1]<br>blender279() [0x1404802]<br>blender279() [0x1404d18]<br>blender279() [0x140814a]<br>blender279(RE_BlenderFrame+0xbe) [0x140879e]<br>blender279() [0x134a121]<br>blender279() [0x10887ba]<br>/lib/x86_64-linux-gnu/libpthread.so.0(+0x7ea7) [0x7f7d3ea4cea7]<br>/lib/x86_64-linux-gnu/libc.so.6(clone+0x3f) [0x7f7d3e320acf]<br><br></span>​:blender:​👀<span><br>Unfortunately, this means very little to me.<br><br>Maybe see if it crashes with Freestyle turned off... </span><a href="https://m.filmfreedom.net/tags/Blender3D" rel="nofollow noopener" target="_blank">#Blender3D</a><span> </span><a href="https://m.filmfreedom.net/tags/LunaticsProject" rel="nofollow noopener" target="_blank">#LunaticsProject</a><span> </span><a href="https://m.filmfreedom.net/tags/BugHunt" rel="nofollow noopener" target="_blank">#BugHunt</a></p>