images from 'Cyber City Oedo 808' (1990)
Imagine suddenly seeing images from your past as if they were happening now. What if that was all you could see? An uncanny animation follows a young protagonist with eyes so dense, it takes seven years for light to pass through them.
https://www.thisiscolossal.com/2025/07/slow-light-animated-film/
Friction !
Une alternative open source (GPL version 3) à After Effects d'Adobe :)
https://friction.graphics/
@friction
Belle découverte et très heureux d'avoir trouvé une alternative bien fichue à After Effects, youpi !!
From: blenderdumbass . org
It seems like the movie Trachtenberg was going for here was way too risky and way too ambitious for a studio to green-light it normally. But if he can do that on a fraction of budget. As animation. And not a budget, something like Pixar uses for their ultra-realistic stuff and fluent motion. But on a fraction of that. ...
Also, let's stop calling #Disney's live-action re-dos "remakes" because they are demakes: photorealistic-ish CGI is a less capable medium than other #animation styles. It was obvious with The Lion King but it's always true. The beauty of animation (be it "traditional" or #CGI) is the ability to depart from physical constraints to make characters more expressive and tell stories that would be impractical on film.
Restricting your storytelling to one of the least expressive artstyles out there cannot elevate the story, only weight it down with steel boots. Remember how much the novel animation style + expressive faces contributes to #Nimona and #KPopDemonHunters. The Disney style would have made them very dull.
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Trying out the river building system and it turned out pretty good in the end, I learned a lot
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #conceptart
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
So, husch husch ins Bett jetzt!
parody of the sad dk minecart gif which i thought was pretty funny so i redrew it with dk bananza characters
#animation #donkeykongbananza
Animation practice. You wear many hats when you start game dev as a hobby.
Working on a big scrollable ASCII landscape with vertical parallax effect for a commission. Sky part is done, still lot of stuff to do on the ground part
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html