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#bevy

2 posts2 participants1 post today

so this is happening.

All my #Rust #RustLang repos are moved over. Now I just need to figure out CI, republish to crates.io, and archive the github side (and document a tombstone in their readmes).

I have a bunch of other repos I'll either archive or delete as well.

#KDL and #orogene will remain github-side for now because they're a bit more dependent on github services, but I would like to at least move orogene over eventually. KDL might be stuck, though, unfortunately, but I might move only kdl-rs.

An interesting bug: I added sound effects to my prototype and it broke the shuttle launches: the shuttles would (sometimes) not launch and the orbits would not despawn. after a few rotations plenty of transfer orbits were left unused.

It turns out that shuttle launch state being entirely encoded in timers relies on systems running in the right order – not super stable. I fixed that for now, but I ought to turn that into a proper state machine.

#bevy is steadily maturing, but even as we add features, users are struggling to piece together how to do common #gamedev tasks in a new engine, and an ECS paradigm.

I'd like to fix that, so I wrote up a proposal for a new class of usage examples! github.com/bevyengine/bevy-web

GitHubCreate "usage examples" category of first-party Bevy examples by alice-i-cecile · Pull Request #2131 · bevyengine/bevy-websiteBy alice-i-cecile

Please RT: we (Bloom Digital) are looking for a short-term contract hire, someone with #bevy and #rust experience!

LongStory 2 is set to come out next month and we have a handful of technical hurdles to get over. You'd be helping us with our in-house bevy-based engine and tools.

This would be ~3-4 weeks of work, fully remote. Please reach out to me here or email jp@bloomdigital.to. Thank you!

EDIT: Thanks everyone, we've got a few responses already and will follow up with them!

Another great video by @chrisbiscardi youtube.com/watch?v=Zdp5snztzE I especially appreciate that software concepts are boiled down to flammable paper in a wooden chest. Everything becomes simpler if you can explain it in terms of RPGs. 😜

At 2:00 there is the HookContext with a caller in it. The caller seems to know the line number that caused the hook to be called.

I don't get how this works. Is it a #Rust feature I don't know? #bevy magic? ...?

Replied in thread

@paul Thanks! Just gave it a try and that is what I was looking for.

Could you give me a hint how to control the "zindex" of the shapes? I have a bevy::prelude::Text2D and a shape. Currently the shape is drawn over the text and I want it the other way around.

I tried to read docs and looked at some code, but could not figure it out. There is a ZIndex in Bevy, but bevy_vector_shapes uses canvases and layers.

How do I combine those? #bevy #rust