ha, "ported" my 5 year old piece of interactive fiction to the current version of inform.
ha, "ported" my 5 year old piece of interactive fiction to the current version of inform.
Grazie a @projectCD.Chronicles scopriamo questo sito che trasforma noti romanzi in avventure testuali generando il prompt per il nostro LLM preferito. Il prompt è assolutamente minimale e sfigura in confronto ai prompt creati dagli @e-paperadventures7608 nei loro esperimenti con i modelli linguistici. Mettiamo alla prova PLAYbrary impersonando Edmond Dantes ne "Il conte di Montecristo" e D'Artagnan ne "I tre moschettieri". #artificialintelligence #chatgpt #textadventure https://www.youtube.com/watch?v=wq1z4lmOe80
In which I embark on the third "origin game" of Japanese adventure games, The Palms, with a look at the history and the early part of the game.
Invincible Island continues, as I locate all the parchments and decipher the overall puzzle ... while still not having all the parchments due to the a "death preview" trick the game allows.
In my grand finale to The Dark Crystal, events start to hew closer to the movie, with unfortunate side effects.
This would set the stage for the creation of King's Quest, with a demo version in stores later that same year, and a full release in May of 1984.
https://bluerenga.blog/2025/07/06/the-dark-crystal-a-thousand-years-of-solitude/
Grazie agli e-Paper Adventures, possiamo provare questo nuovo metodo per giocare avventure testuali "emergenti", un esperimento in cui si sfrutta un LLM per ottenere imprevedibili storie dalla collaborazione tra giocatore e modello linguistico. Scopriamo assieme di che si tratta! #artificialintelligence #textadventure #gemini #googleaistudio https://www.youtube.com/watch?v=p8WXMWdudV4
One more time on Mystery House II! After a group on Gaming Alexandria put in a week worth's of effort, the NEC version is now fixed and playable all the way through. I replay to the end.
https://bluerenga.blog/2025/06/26/mystery-house-ii-the-fixed-nec-version-and-game-end/
There was a Copilot mini-hackathon at the office today. With a theme of interacting with the real world.
But the *real* real world is messy and fickle. So I decided to burn through some tokens having Copilot interact with a *fake* real world.
Humankind has always hated playing video games. So now Copilot can play a 30 year old game for you, while you go fill out your TPS reports
the conclusion to Nosferatu, the VIC-20 game crammed into 8K of space
wherein the sharp stick and mallet get used for unconventional purposes
https://bluerenga.blog/2025/05/27/nosferatu-trees-are-reserved-for-coffins/
in which I embark on the VIC-20 game Nosferatu
which, unusually, has us not here to kill the vampire, but steal an artifact and escape
also, I give the story of Terminal Software and how fibbing to a reporter led to their most famous game
Suddenly, out of nowhere, your mind was blown.
Imagine if they'd paid Douglas Adams to write a paperback novel version of his Infocom game Bureaucracy!
Ich habe eben im #Playstore ein seltenes Juwel von Spiel gefunden: "Sound of Magie".
Es handelt sich dabei um ein #Textadventure, welches aber zu 90% nur über Audio abläuft. Du navigierst den Protagonisten durch entsprechende Gesten auf deinem Handy, welche optisch visualisiert werden.Für mich als Sehende ist das eine ziemliche Herausforderung, mir alles Relevante zu merken und die Story von meinem inneren Auge zu entwerfen.
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I just corrected a bug on the Spectrum version of Silk Dust that prevented the player to finish part 2 of the game. I suspect the same bug affects other Z80 platforms. Stay tuned! https://darwinne.itch.io/silk-dust #indiegame #TextAdventure #correction #Z80 #z88dk #ZXSpectrum #retrocomputing #SilkDust #InteractiveFiction
All the Adventures aims to give the history about and play every adventure game ever made in chronological order. The 1982 sequence has just concluded, and I've written a post looking back and collecting some notable games.
https://bluerenga.blog/2025/05/14/all-the-adventures-up-to-1982-in-review/
All the Adventures reaches the finale of Countdown to Doom, with one of the most clever puzzles in the game. Plus, I analyze why this game violates so many game design rules yet plays fair anyway.
With this I'm done with 1982 in my chronology and can move on to 1983.
https://bluerenga.blog/2025/05/13/countdown-to-doom-skyward/
An image for my game from a photo shoot at the Madonna Inn in San Luis Obispo. It was a huge room, with a lovely staircase. The game required stairs into a room flooded with water. That part used Adobe Photoshop's AI compositing feature. If I wasn't a one man band, AI would be gone. But, so it is. The image was finished using Dithertron with a Commodore X16 filter. @commodore64 @retrogaming #gamedev #textadventure #pointandclickadventure #interactivefiction
Another animation from Escape From Briarwood Hospital...combination of found ASCII animation (author unknown), stock image of clouds converted into ascii text art, and much compositing in premiere to remove some cheesy elements from the original boat animation. #gamedev #pointandclickadventure #pointandclick #textadventure #interactivefiction
I just finished and very much enjoyed Nick Montfort’s “Twisty Little Passages: An Approach to Interactive Fiction” (2003) and next will read “IF Theory Reader” (2011). Anyone have other recommendations for more on IF, perhaps for use in education contexts?
#interactivefiction #textadventure
For All the Adventures, Dark Star continues as I muse theoretically about virtual plot branching and try to fight against a very tight time limit before everything explodes.
Here is a new short game for All the Adventures, in which our "hero" steals an interplanetary vessel in order to raid an alien ship around Mars