Update on my tiny 3D software renderer:
Per-mesh transform support
Per-mesh vertex-based lighting
Update on my tiny 3D software renderer:
Per-mesh transform support
Per-mesh vertex-based lighting
I had to make a conscious effort to remember that these are just statistics to keep my mind off an episode of Black Mirror
Okay recently we discussed how to create an efficient escalator geometry, but what about animating it?
Of course you can always just send a bunch of stairs along a spine, but I didn't like that. First of all: a bunch of objects running on a loop seems like a bit of a hassle and also a waste of draw-calls.
So as I was expecting to do a lot of math anyways, I wanted to just do it properly.
https://mastodon.gamedev.place/@FrameOfMind/114059253644027389
Unlocking my hotel room door using my fingernails!
https://youtu.be/8a2ePur__es?si=ZueJOIsIb4ZJ92X7
My latest #DefconNails are inspired by Jon Buckley's "High Tech Monopoly" and feature 2x hidden Mifare Classic 1K "magic" chips (can write to UID and sector 0) and 2x custom NTAG213+LED nail stickers that I designed.
I've been doing #NFC nails since 2015, and Mifare nails since 2017, but I've never really done any videos showcasing their capabilities. So this year, I've made a video that shows me using a #FlipperZero to clone my hotel room key onto the Mifare magic chip on my middle finger, enabling me to unlock my hotel room door with my fingernail!
A resource I've used to grow as a #python developer is pyvideo.org, which hosts recordings of Python conference tasks.
There are thousands of talks about a wide array of subjects. This linked thread from my old account is about the talks I feel have learned from.
https://mograph.social/users/yantor3d/statuses/109413390506074424
I've just published a video explaining how the new procedural muzzle flash in Liblast works:
https://youtu.be/k5Xl7R-ffVs |
https://video.hardlimit.com/w/dmkLjQjswcPERpX4hEVqQL
- unfa
My #OpenSource #GodotEngine #PS1 Shaders recently hit 300 stars on GitHub!
Check them out here:
https://github.com/MenacingMecha/godot-psx-style-demo
#gamedev #TechArt #psx #lowpoly #shader
1/ A resource I've used to grow as a #python developer is pyvideo.org, which hosts recordings of Python conference tasks.
There are thousands of talks about a wide array of subjects. This thread will be about the talks I feel have learned from.
Hi, I'm Scott, a #VFX Supervisor based out of the #PNW.
I started in VFX and #Filmmaking in the 90's and after a "short" break to #entrepreneur for a bit, I'm back.
I wear #kilts, and love #adulting (#cigars, #beer, #scotch, etc.).
Interests: #TechArt #Pipelines #VFX #MakeupFX #StoryDev #Coding #UnrealEngine #Movies #Activism #Cooking #Music #NOLA
I hope to meet some awesome #nerds and #filmmakers :-)
Hi gamdev place, my #introduction: 6 years in tech then 7 years in games; former MSFT, currently at an AAA publisher as Tech Art Lead + R&D; also indie project on occasions.
I am into #TechArt #ProcGen #GeometryNodes stuffs, so will be sharing more of those
Oh and #Anime, if this wasn’t immediately clear from my avatar.
HI, I'm Sukrit, but my friends call me Act. I'm a Technical Artist and 3D Artist from Thailand. #Blender and #Houdini stan. #Procedural modelling FTW!
I do a *lot* of #modding for the #civilization series (particularly #Civilization6) in my free time.
I'm also a #History, #ArtHistory, and #Linguistics nerd. I like #BoardGames.