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#retrocoding

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Wintermute_BBS<p>Keep it simple!</p><p><a href="https://www.youtube.com/watch?v=UAxXuz9945g" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=UAxXuz9945</span><span class="invisible">g</span></a></p><p><a href="https://oldbytes.space/tags/Forth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Forth</span></a><br><a href="https://oldbytes.space/tags/Programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Programming</span></a> <br><a href="https://oldbytes.space/tags/RetroCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroCoding</span></a></p>
Davide Bucci<p>I also decided to move Analysis in the page dedicated to my old programs. Analysis was a Windows 3.1 program I wrote between 1998-2002 and that could draw mathematical functions. It was mainly written in Visual Basic 3.0, with a DLL written in C that could parse functions: <a href="http://davbucci.chez-alice.fr/index.php?argument=retroc/oldp/oldp.inc" rel="nofollow noopener" target="_blank"><span class="invisible">http://</span><span class="ellipsis">davbucci.chez-alice.fr/index.p</span><span class="invisible">hp?argument=retroc/oldp/oldp.inc</span></a></p><p><a href="https://mastodon.sdf.org/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.sdf.org/tags/windows3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>windows3</span></a>.1 <a href="https://mastodon.sdf.org/tags/retrocoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocoding</span></a> <a href="https://mastodon.sdf.org/tags/visualbasic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>visualbasic</span></a></p>
Davide Bucci<p>If you want to run it on DOSBox, or have a peek to the source code of my fantasy football management program, I put it here: <a href="http://davbucci.chez-alice.fr/index.php?argument=retroc/oldp/oldp.inc" rel="nofollow noopener" target="_blank"><span class="invisible">http://</span><span class="ellipsis">davbucci.chez-alice.fr/index.p</span><span class="invisible">hp?argument=retroc/oldp/oldp.inc</span></a> I used a technique to sort of include inline assembly that was quite elegant and that I learnt from a paper by Francesco Balena in the mid-1990's. <a href="https://mastodon.sdf.org/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.sdf.org/tags/retrocoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocoding</span></a> <a href="https://mastodon.sdf.org/tags/BASIC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BASIC</span></a> <a href="https://mastodon.sdf.org/tags/QuickBasic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuickBasic</span></a> <a href="https://mastodon.sdf.org/tags/Fantacalcio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Fantacalcio</span></a> <a href="https://mastodon.sdf.org/tags/MSDOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSDOS</span></a></p>
Hack In Days of Futur Past<p>Just got back from the epic Unlock Your Brain conference in Brest, where our <a href="https://Hacking.Museum" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">Hacking.Museum</span><span class="invisible"></span></a> animation and Retro hacking Challenge booth stole the show! Packed crowd, loads of retro CTF winners, and some serious ZX81 + cassette tape hacking action. Coding style: “like your ancestors, but make it fashion.” Turns out, 'Saving data on a cassette' is the hottest trend of 2024. Massive shoutout to all the retro warriors who made it legendary! Time to reload reality from tape... and hope it doesn’t crash. <a href="https://piaille.fr/tags/RetroCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroCoding</span></a> <a href="https://piaille.fr/tags/retrochallenge2024" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrochallenge2024</span></a></p>
Wintermute_BBS<p>appending to a file on a per-byte basis on CP/M is ... interesting ...</p><p><a href="https://oldbytes.space/tags/retrocoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocoding</span></a> <br><a href="https://oldbytes.space/tags/z80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>z80</span></a> <br><a href="https://oldbytes.space/tags/cpm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cpm</span></a></p>
retrotechtive<p>Wanna see the speedup from <a href="https://retrochat.online/tags/ZXSpectrum" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ZXSpectrum</span></a> 48K BASIC to Z80 assembly language, with exactly the same algorithm?</p><p>Then look no further!</p><p><a href="https://youtu.be/f4QJtSfuyd8" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/f4QJtSfuyd8</span><span class="invisible"></span></a></p><p>This is my Z80 assembly reimplementation of just the *platform* rendering part of the game's BASIC code.</p><p>If there's enough interest, I might do the collectibles, ladders, etc. later too.</p><p>Enjoy!</p><p><a href="https://retrochat.online/tags/retrocoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocoding</span></a> <a href="https://retrochat.online/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>