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#raytracing

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the white wolf<p><span class="h-card" translate="no"><a href="https://hachyderm.io/@kevinctofel" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>kevinctofel</span></a></span></p><p>Good setup😃👍</p><p>Mine is a little bit more powerfull but as <a href="https://social.tchncs.de/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> and graphics lover in general my gaming PC needs the power😁</p>
ComputerBase<p>Linux × AMD: Patches verbessern Raytracing-FPS um bis zu 14 Prozent <a href="https://www.computerbase.de/news/betriebssysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">computerbase.de/news/betriebss</span><span class="invisible">ysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/</span></a> <a href="https://mastodon.social/tags/mesa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mesa</span></a> <a href="https://mastodon.social/tags/amd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amd</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a></p>
Doug Binks<p>Interesting paper:</p><p>HPG 2025: No More Shading Languages: Compiling C++ to Vulkan Shaders</p><p><a href="https://graphics.cg.uni-saarland.de/papers/devillers-2025-hpg-vcc.pdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">graphics.cg.uni-saarland.de/pa</span><span class="invisible">pers/devillers-2025-hpg-vcc.pdf</span></a></p><p>I'd love to be able to write kernels I can use on both the CPU and GPU, so this sounds interesting.</p><p><a href="https://mastodon.gamedev.place/tags/HPG2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HPG2025</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/CPlusPlus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPlusPlus</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
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I'm still playing with this scene. In the past week I've added the plate, and this potion, and reoriented the picture to serve as a manual cover. In this process I'm getting more reaquainted with #povray #raytracing but I still ought to make the leap to Blender at some point.

Examining #RDNA4's out-of-order memory accesses in detail, and investigating with testing
#RDNA 4's memory subsystem enhancements are exciting and improve performance across a variety of workloads. #AMD specifically calls out benefits in #raytracing. But RDNA 4's scheme for handling memory dependencies isn't fundamentally different from that of #GCN many years ago. RDNA 4’s makes the most significant change to AMD’s #GPU memory subsystem since RDNA launched in 2019.
chipsandcheese.com/p/rdna-4s-o

Chips and Cheese · RDNA 4's "Out-of-Order" Memory AccessesBy Chester Lam

#raytracing folks, what do you think of next event estimation vs simple MIS (generate either brdf sample or light sample, use total probability in MC estimator)?

My former student insists on NEE, but it has so many special cases that I doubt it's a good idea pedagogically.

#FluidX3D #CFD v3.2 is out! I've implemented the much requested #GPU summation for object force/torque; it's ~20x faster than #CPU #multithreading. 🖖😋
Horizontal sum in #OpenCL was a nice exercise - first local memory reduction and then hardware-supported atomic floating-point add in VRAM, in a single-stage kernel. Hammering atomics isn't too bad as each of the ~10-340 workgroups dispatched at a time does only a single atomic add.
Also improved volumetric #raytracing!
github.com/ProjectPhysX/FluidX

MacBook Air M4: Himmelblau und günstigerem Einstiegspreis
Apple stellt das neue MacBook Air vor, das mit dem leistungsstarken M4 Chip, einer verbesserten Batterielaufzeit und einer wunderschönen neuen Farboption in Himmelblau glänzt. Das weltwei
apfeltalk.de/magazin/mac/macbo
#Feature #Mac #Apple #AppleIntelligence #CenterStageKamera #ExterneDisplays #Himmelblau #M4Chip #MacBookAir #MacOSSequoia #Nachhaltigkeit #Raytracing

Assassin’s Creed Shadows erscheint am 20. März für Mac
Apple hat heute bekannt gegeben, dass Assassin's Creed Shadows am Donnerstag, den 20. März 2025, für den Mac erhältlich sein wird. Das Spiel wird zeitgleich mit den Veröffentlichungen für die PlayStation 5, Xbox und
apfeltalk.de/magazin/news/assa
#Mac #News #AppleSilizium #AssassinsCreedShadows #Japan #M3Chip #M4Chip #Mac #OpenWorld #Raytracing #Ubisoft #Vorbestellung

iPad Air M3 vorgestellt: Schneller und mit 13 Zoll Variante
Apple hat das neueste iPad Air mit dem leistungsstarken M3 Chip auf den Markt gebracht. Dieses Upgrade bringt eine enorme Leistungssteigerung, kombiniert mit fortschrittlicher Grafikarchitektur und integriertem Apple Intelligence-
apfeltalk.de/magazin/feature/i
#Feature #iPad #AppleIntelligence #chatGPT #IPadAir #M3Chip #MagicKeyboard #NeuralEngine #Raytracing