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#lispgamejam

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#leonardoCalculus #Sandewall #programming #objectOriented #simulation #lisp #commonLisp

I feel like this article is one of those moments that is a monumental achievement for the writer themselves, but precedes adding glitzy picture making (which will eventually come too).

If you remember, I was recapitulating my somewhat failed #lispgamejam #gamedev . This time and in about half a week just now - I got the plant/insect/bird Breitenbergian Vehicle simulation workin'.

screwlisp.small-web.org/lispga

The final #lispGameJam votes were cast last night!

@technomancy and @mattly took the #1 spot this year with their space trading game Cohong written in Fennel for the Tic80

Graham took the #2 spot with their chess puzzle game Monster Chess written in Fennel for Love2d

0xca551e took the #3 spot with their Clojure based spacial rhythm game Bouncy Catchy

There was a real bumper crop of banging lisp games this year including games by @the_dot_matrix @dthompson @sakurina and @nebunez and crew

Replied in thread

Placed 6th out of 26 in this springs lisp game jam!

Honestly happy with that result, considering every submission around and above me was "man I really need to do X like Y did next time" in terms of aspirations and learning experiences.

Whether you consider that better than my 8th out of 48 last year, I don't care, it felt like progress to me.

#programming #gamedev #devlog #lisp #KRF my #lispgamejam game (okay, it's a random walk through dandelions) walked through frame-by-frame with 12 annotated #emacs #eepitch screenshots.

screwlisp.small-web.org/lispga

I feel looking at these screenshots qualifies you to
a. Try it yourself
b. Probably vote, having seen the breadth of my game.

It turns out there were about 4 omited lines in my source upload and a typo in my git address.

What does everyone think! @the_dot_matrix (whose game is great).

Replied in thread

Officially built, played, and thoroughly commented on every submission for the Lisp Game Jam (Spring 2025).

On a scale of 0 to cmake, some were very tough to build ^^, but the games were cool so the work was worth it.

Kudos to everyone who had their game running in the web-- it's a lot of extra work for a short jam, but definitely makes it easier for me to enjoy and yap about your game in the comments.

#springlispgamejam2025 #lispgamejam

#programming #emacs #lisp #commonLisp #elisp #eev #engineering #computerScience #history
My short but richly referenced bit on the popularity of lisp in the modern era, ranging from 2000 to 2024.
screwlisp.small-web.org/progra

I had /meant/ to write something completely different, but this is where we got. I hotly anticipate your flames.

TANGENTIALLY #ELS2025 european-lisp-symposium.org/20

I planned to connect to #lispgamejam and totally missed it. Try the submissions though! itch.io/jam/spring-lisp-game-j

screwlisp.small-web.orgPopular and unpopular lisp

Played a little of Spritely's Goblinville.

Network/server crash killed the first world, then we started over. I tried Cabbage World Domination, plant infinite cabbages! But lag quickly became unplayable again.

Front end looks nice. Just can't keep a server up for 10 minutes.

#programming #rough #lispgamejam #knowledgeRepresentation #submission my kitten seems not to be out to play today, but codeberg renders markdown anyway
codeberg.org/tfw/screwlisps-ki

Basically instead of spending a week on lispgamejam I spend two hours (starting two hours ago) resulting in this document, which is mostly things I learned personally about using my codeberg.org/tfw/pawn-75 (nee Sandewall).

ascii daises growing in a random walk! But in a very knowledge-y way.

#programming #knowledgeRepresentation #engineering #gamedev #lispgamejam #lisp screwlisp.small-web.org/progra
in which I introduce creating knowledgebases in my #softwareIndividuals in a brief and heartwarming way. I put a new value in the entity inside the knowledgebase defining the knowledgebase to add a dependency to another knowledgebase. #intro #demo

Birds were removed from plants+insects+birds for time budget reasons.

@shizamura how far afield is my useage from what you do srsly?