CSS-only glitch effect · Muffin Man
Slice It, Move It, Hue-rotate It! [...]
https://muffinman.io/blog/css-image-glitch/
#webdesign #webdevelopment #graphics #glitchEffect #animation #interesstingRead #jasonsFeedReader

CSS-only glitch effect · Muffin Man
Slice It, Move It, Hue-rotate It! [...]
https://muffinman.io/blog/css-image-glitch/
#webdesign #webdevelopment #graphics #glitchEffect #animation #interesstingRead #jasonsFeedReader
New blog post: "The current technology is not ready for proper blending"
https://blog.pkh.me/p/43-the-current-technology-is-not-ready-for-proper-blending.html
ICYMI,. Here's me showing off some #graphics, from my 20 years in #JavaScript #development: #Mandelbrot 2 of 2 - using #WebWorkers to prove that it's not
-always- a benefit https://www.marquisdegeek.com/mandelworkers #sgx #sfx
Blender 5.0 will feature improved Cycles SSS (Sub-Surface Scattering). You can already try it in the 5.0 alpha builds.
It's always an honor to see my Monster Under The Bed scene being used as a Cycles benchmark again…
Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev
Spending some time with the development version of Scribus (version 1.7).
Scribus is a fully featured free and Open Source DTP software package for virtually *any* operating system out there. Despite the low version number, it's been around for decades! Wikipedia lists that it goes as far back as 2001.
Version 1.7 sports some very nice UI upgrades, like new panel docking modes and the new document dialog has even more templates for various kinds of stationary than previous versions.
Links:
https://www.scribus.net/
https://www.scribus.net/downloads/
Remember #libobscura ?
The project didn't attract a huge community, but it did teach me stuff so obscure that few people apart from the authors understand it.
So I started writing it down, for everyone's benefit.
If you had questions about #DMABUF, I try to explain it on my #blog :
https://dorotac.eu/posts/DMABUF/
Thanks to all the people who explained it to me. Some parts are really confusing.
(Please report mistakes.)
Here is a preview design for a (business) card promoting the Fediverse (made in Inkscape).
I plagiarized the idea from @juergen_hubert@mementomori.social who has created card templates people can print and give out at protests.
Instead, i'm doing fully designed cards for more generic use. Lending my graphic design skills to the community. I will put these out as print ready files under a (non-commercial) Creative Commons license - so anyone can get a stack cheaply printed themselves to give out places or leave in coffee shops etc.
If there is interest, I will do a bunch of different designs, different languages, and a US size (I'm designing to EU standards). Plus maybe some stickers and posters too?
This particular design is my trademark 'busy with movement' style. I've based the design on the colours and shapes from the official Fediverse logo.
#fediverse #fedi #fedicard #fedihelp #graphicdesign #graphics #inkscape #fedipromo #creativecommons
Gotta love good ol' 1-bit pixel dithering (ordered, Floyd-Steinberg, etc.)
𝙈𝙖𝙘𝙋𝙖𝙞𝙣𝙩 𝘼𝙧𝙩 𝙁𝙧𝙤𝙢 𝙏𝙝𝙚 𝙈𝙞𝙙-80𝙨 𝙎𝙩𝙞𝙡𝙡 𝙇𝙤𝙤𝙠𝙨 𝙂𝙧𝙚𝙖𝙩 𝙏𝙤𝙙𝙖𝙮
Practical GPU Programming: High-performance computing with CUDA, CuPy, and Python on modern GPUs https://leanpub.com/pythongpuprogramming by GitforGits | Asian Publishing House is the featured book on the Leanpub homepage! https://leanpub.com #ComputerHardware #Python #SoftwareEngineering #Graphics #books #ebooks
Find it on Leanpub!
Update on my tiny 3D software renderer:
Per-mesh transform support
Per-mesh vertex-based lighting
Dear #shader #graphics #programming community:
Where is the rendering error on my raymarched sphere grid coming from?
Farther away spheres distort in circular patterns when stacked. Dunno if it's caused by space repeating function running out of accuracy, and far away grid components starting to count in..
But it's kind of hard to do a grid without a repeating function!
Any ideas appreciated.
NVIDIA is full of shit
Since the disastrous launch of the RTX 50 series, NVIDIA has been unable to escape negative headlines: scalper bots are snatching GPUs away from consumers before official sales even begin, power connectors continue to melt, with no fix in sight, marketing is becoming increasingly deceptive, GPUs are missing processing units when they leave the factory, and the drivers, for which NVIDIA has
Seems like #REAC 2025 (Rendering Engine Architecture Conference) videos are dropping.
#Graphics #Rendering #Conference
https://www.youtube.com/@renderingenginearchitectur3543/videos
DirectStorage 1.3 is now available.
buff.ly/8dYkbJq
#directx #gamedev #graphics #cpp #programming #directstorage
DirectStorage 1.3 is now avail...