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#gamification

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@thomasfricke
🧵2

It is designed to make us #addicted

Our #society is not a cosy place

#capitalism is not cuddly

But with #digitalization & #gamification it developed tools to let us forget our dreadful situations

And find good feelings, wonderful hormone kicks provided by machines

We are a society #addicts

Addicted to machines

#cybernetics works with the myth of "machines full of grace" & its theoretical offsprings like #transhumanism are deeply #religious

@BlumeEvolution @evawolfangel

Replied in thread

Vi ricordo, parlando sempre di #fontanelle, che potete segnalare e mappare quelle nel vostro quartiere grazie ai database pubblici di @openstreetmap, o ad app per il data enrichment di #osm come @streetcomplete, che vi presenta un'esperienza molto più vasta con un po' di #gamification messa stavolta al servizio della comunità.

Per me che uso #OSMAnd, il layer delle fontanella è imprescindibile quando vado in giro: mai patire la sete, mai pagare per l'acqua!

Finally updated my #profile at speakerinnen.org :awesome:

Are you looking for a #talk, a #workshop or an #interview on the #socialimpact of #digitalization?

On #ai, #sustainability or #ideologies behind digitalization as #cybernetics, #gamification, #longtermism, or #effectivealtruism?

Why the thoughts and theories of those in power heavily influence societies?

Are you looking for a #workshop on how to really interest people in #computersecurity?

Contact me.

And #boost if you like

I do not want to be part of your social media wars.

I want to opt out. I do not want to be a participant.

You want to bring wars into my mind? Make me feel useless or full of hate?

Gamified social media are used as tools of war. And they should be treated as weapons.

International solidarity is important. But not international hate and despair.

And I am not willing to be your game piece.

I will not comply.

I will resist.

Locally.

And with others.

Schwerpunkt des aktuellen Rote Fahne Magazins der @mlpd ist die Medienmanipulation: Eine Voraussetzung der Manipulation ist es, auf gerade junge Menschen Menschen einen möglichst großen Einfluss zu gewinnen. Eine besonders perfide Methode ist die #Gamification - dabei werden Spielmechanismen in spielfremden Kontexten verwendet.

Eine Auswahl der Artikel aus dem aktuellen Magazin werden sie immer auf RF-News veröffentlicht, darunter ein Gastbeitrag zu diesem Thema:

rf-news.de/2025/kw15/was-ist-g

📢 📄 Call for Participation: zwischen Gamification und Two Point Museum, Museen und Videospiele lassen sich heutzutage nicht mehr getrennt betrachten. Diese Schnittstelle möchte das @colognegamelab in der kommenden Tagung

Spiel / Museum 2025

untersuchen. Dafür wird nach Beiträge gesucht - also falls ihr Ideen habt, könnt ihr diese bis Ende Juni einreichen. Weitere Infos findet ihr unter: hsozkult.de/event/id/event-154

H-Soz-Kult. Kommunikation und Fachinformation für die GeschichtswissenschaftenSpiel / Museum 2025Wie begegnen sich Spiel und Museum? Als Objekt, Medium, Raum oder Methode – ihre Verbindungen sind historisch gewachsen und hochaktuell. Die interdisziplinäre Fachtagung Spiel / Museum 2025 geht vom 12.–14. November 2025 in Köln (Wallraf-Richartz-Museum & TH Köln) diesen Wechselwirkungen auf den Grund.
Replied in thread

@kubikpixel
Maybe people are trying to delete their #23andMe #data now bc they just realised what they've done in trusting this company in the first place?

#socialmedia companies like buzzfeed heavily promoted using dna testing companies

Reading contracts you're agreeing to in form of #privacy agreements or terms of use is not very common

Most of us spend loads of time in gamified environments, following cookie-trails like the happy little lab rats the companies want us to be