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🔏 Matthias Wiesmann<p>QuickDraw Viewer quality check </p><p><a href="https://wiesmann.codiferes.net/wordpress/archives/41206" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">wiesmann.codiferes.net/wordpre</span><span class="invisible">ss/archives/41206</span></a> </p><p><a href="https://mastodon.social/tags/ClassicMac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ClassicMac</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/DeskDraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeskDraw</span></a> <a href="https://mastodon.social/tags/Quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quickdraw</span></a> <a href="https://mastodon.social/tags/QuickDrawViewer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuickDrawViewer</span></a> <a href="https://mastodon.social/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a></p>
🔏 Matthias Wiesmann<p>Released version 1.6 of my QuickDraw view application. <br>The most significant change is support for pattern operations. </p><p><a href="https://mastodon.social/tags/quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quickdraw</span></a> <a href="https://mastodon.social/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.social/tags/classicmac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>classicmac</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/vectorgraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vectorgraphics</span></a> </p><p><a href="https://github.com/wiesmann/QuickDrawViewer" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/wiesmann/QuickDrawV</span><span class="invisible">iewer</span></a></p>
Eddy Jansson<p>"Pushing 60hz. Shipping Indiana Jones and The Great Circle." -- <a href="https://www.youtube.com/watch?v=0QYETn_qMLk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0QYETn_qML</span><span class="invisible">k</span></a></p><p>"Evolving Global Illumination in Overwatch 2." -- <a href="https://www.youtube.com/watch?v=0PlxPCq-DbQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0PlxPCq-Db</span><span class="invisible">Q</span></a></p><p>"RE ENGINE Meshlet Rendering Pipeline." -- <a href="https://www.youtube.com/watch?v=nWgPtCDXlPc" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=nWgPtCDXlP</span><span class="invisible">c</span></a></p><p><a href="https://mastodon.gamedev.place/tags/REAC2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>REAC2025</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Assn for Computing Machinery<p>As 3D generative AI matures, it’s reshaping creativity across multiple disciplines.</p><p>This year, ever-expanding work in the 3D generative AI space will be explored as part of the SIGGRAPH Technical Papers program, including these three novel methods — each offering a unique take on how 3D generative AI is being applied.</p><p>Check out the award-winning research here: <a href="https://blog.siggraph.org/2025/06/siggraph-2025-technical-papers-awards-best-papers-honorable-mentions-and-test-of-time.html/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.siggraph.org/2025/06/sigg</span><span class="invisible">raph-2025-technical-papers-awards-best-papers-honorable-mentions-and-test-of-time.html/</span></a></p><p><a href="https://mastodon.acm.org/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://mastodon.acm.org/tags/TechnicalPapers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechnicalPapers</span></a> <a href="https://mastodon.acm.org/tags/Research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Research</span></a> <a href="https://mastodon.acm.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Assn for Computing Machinery<p>Breakthrough ideas start here.</p><p>The SIGGRAPH 2025 Technical Papers program showcases the latest innovations in computer graphics and interactive techniques. </p><p>Check it out: <a href="https://www.youtube.com/watch?v=HfHC0wNYry8&amp;t=8s" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=HfHC0wNYry</span><span class="invisible">8&amp;t=8s</span></a></p><p>When: August 10–14, 2025<br>Where: Vancouver, Canada</p><p><a href="https://mastodon.acm.org/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://mastodon.acm.org/tags/TechnicalPapers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechnicalPapers</span></a> <a href="https://mastodon.acm.org/tags/Research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Research</span></a> <a href="https://mastodon.acm.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
wrosecrans<p>It's crazy how advanced the graphics software on Symbolics LISP machines were in the 1980's before SGI kind of took over that space.</p><p><a href="https://mstdn.social/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a> <a href="https://mstdn.social/tags/LispMachine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LispMachine</span></a> <a href="https://mstdn.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Amusement Logic<p>"Volumetric Screens", a research project of the Public University of Navarre<br>How to interact with 3D graphics as if we were looking at a 3D computer or mobile screen.</p><p>👉 Discover MORE and SUBSCRIBE to our summary of news and updates through link: <a href="https://amusementlogic.com/general-news/volumetric-screens-a-research-project-of-the-public-university-of-navarre/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">amusementlogic.com/general-new</span><span class="invisible">s/volumetric-screens-a-research-project-of-the-public-university-of-navarre/</span></a></p><p>🖥️ <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a> <a href="https://mastodon.social/tags/technology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>technology</span></a> <a href="https://mastodon.social/tags/innovation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>innovation</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/university" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>university</span></a> <a href="https://mastodon.social/tags/interaction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interaction</span></a> <a href="https://mastodon.social/tags/investigaci%C3%B3n" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>investigación</span></a> <a href="https://mastodon.social/tags/tecnolog%C3%ADa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tecnología</span></a> <a href="https://mastodon.social/tags/innovaci%C3%B3n" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>innovación</span></a> <a href="https://mastodon.social/tags/gr%C3%A1ficos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gráficos</span></a> <a href="https://mastodon.social/tags/universidad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>universidad</span></a> <a href="https://mastodon.social/tags/interaccion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interaccion</span></a> <a href="https://mastodon.social/tags/recherche" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>recherche</span></a> <a href="https://mastodon.social/tags/technologie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>technologie</span></a> <a href="https://mastodon.social/tags/graphiques" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphiques</span></a> <a href="https://mastodon.social/tags/universite" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>universite</span></a></p>
Thorsten Suckow-Homberg<p>The dot product is essential in game dev and simulations—from FOV checks to coordinate transformations. This intro article covers the geometric intuition, key lemmas, and a practical example for visibility modeling without ray tracing.<br>🔗 <a href="https://thorsten.suckow-homberg.de/docs/articles/computer-graphics/the-geometry-of-the-dot-product" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">thorsten.suckow-homberg.de/doc</span><span class="invisible">s/articles/computer-graphics/the-geometry-of-the-dot-product</span></a><br><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Math</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/LinearAlgebra" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LinearAlgebra</span></a></p>
Thomas Dreher<p>History of Computer Art, HTML versions in English and German with embedded videos: I updated the embed codes (YouTube, Vimeo and dailymotion changed them). Now you can see the videos within the text and go to the videos on the platforms - as it was before.<br>All versions of the "History of Computer Art": URL: <a href="https://iasl.uni-muenchen.de/links/GCA_Indexe.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">iasl.uni-muenchen.de/links/GCA</span><span class="invisible">_Indexe.html</span></a> <a href="https://mstdn.social/tags/ComputerArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerArt</span></a> <a href="https://mstdn.social/tags/ComputerGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGames</span></a> <a href="https://mstdn.social/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a> <a href="https://mstdn.social/tags/ComputerAnimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerAnimation</span></a> <a href="https://mstdn.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mstdn.social/tags/reactiveInstallations" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>reactiveInstallations</span></a> <a href="https://mstdn.social/tags/Cybernetics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cybernetics</span></a> <a href="https://mstdn.social/tags/CyberneticSculptures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CyberneticSculptures</span></a></p>
Jens Kutílek<p>Is there a standard algorithm to create a halftone screen from a greyscale image? How was this even done before computers?<br>I mean like in this image. At 50%, the raster is like a checker board, and at darker tones, it's like white circles on black.<br>So just drawing black circles won't get you there.<br><a href="https://typo.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://typo.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://typo.social/tags/imageprocessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>imageprocessing</span></a></p>
Divya Ranjan :hilbert:<p>Someone who has more technical knowledge of <a href="https://mathstodon.xyz/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> and its associated math, how exactly does RGBM encoding work? I understand the steps of taking the maximum and then divide it across, but what exactly does that do graphically?</p><p>I consulted a number of old blogs but it doesn't seem to 'click' yet.</p><p><a href="https://mathstodon.xyz/tags/GraphicsDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GraphicsDevelopment</span></a> <a href="https://mathstodon.xyz/tags/OpenGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenGL</span></a> <a href="https://mathstodon.xyz/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a></p>
Waltteri<p>Hero Wavelength Spectral Sampling successfully implemented! 🎉</p><p>Both: 4 samples per pixel<br>Left: one wavelength per ray<br>Right: four wavelengths per ray</p><p>With only a modest increase in runtime duration, the image becomes much smoother. This is more efficient than just adding more samples per pixel!</p><p><a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a></p>
Waltteri<p>Implementing iridescence with thin film interference in my rendering engine!</p><p><a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/pathtracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pathtracing</span></a></p>
Europe Says<p><a href="https://www.europesays.com/1666242/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="">europesays.com/1666242/</span><span class="invisible"></span></a> From AI skeptic to evangelist — My journey into the tech that’s changing everything: Justice B. Hill <a href="https://pubeurope.com/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> <a href="https://pubeurope.com/tags/ArtificialIntelligence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ArtificialIntelligence</span></a> <a href="https://pubeurope.com/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
amen zwa, esq.<p>"Sketchpad: A Man-Machine Graphical Communication System", Sutherland (1963) was a "recommended reading" in the early 1980s, when I got into <a href="https://mathstodon.xyz/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a>. I think it should be "required reading" today in <a href="https://mathstodon.xyz/tags/UI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UI</span></a> graduate studies. Perspective—ya know....</p><p><a href="http://images.designworldonline.com.s3.amazonaws.com/CADhistory/Sketchpad_A_Man-Machine_Graphical_Communication_System_Jan63.pdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">images.designworldonline.com.s</span><span class="invisible">3.amazonaws.com/CADhistory/Sketchpad_A_Man-Machine_Graphical_Communication_System_Jan63.pdf</span></a></p>
Olivia<p>I've also been looking at racial bias, <a href="https://fosstodon.org/tags/racism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>racism</span></a> in <a href="https://fosstodon.org/tags/Computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Computergraphics</span></a>. (There was a path I was on, from Grace Hopper's wikipedia entry (because of the recently released NSA lecture) to <a href="https://fosstodon.org/tags/lenna" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lenna</span></a> to shirley cards in <a href="https://fosstodon.org/tags/photography" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>photography</span></a> until finally I got here.)</p><p><span class="h-card" translate="no"><a href="https://mastodon.online/@TheodoreKim" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>TheodoreKim</span></a></span> has a video I watched about this that was really eye opening for me. I've asked my lecturer in the <a href="https://fosstodon.org/tags/uniofsheffield" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>uniofsheffield</span></a> about this as I'll be doing a computer graphics module, so I'll see what he says. <a href="https://www.youtube.com/watch?v=ROuE8xYLpX8" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=ROuE8xYLpX</span><span class="invisible">8</span></a></p>
Alexandre B A Villares 🐍<p>Are you familiar with <a href="https://ciberlandia.pt/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> Java or maybe <a href="https://ciberlandia.pt/tags/p5js" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>p5js</span></a>? Would you like to see how it would be to write the same ideas but with <a href="https://ciberlandia.pt/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a>?<br>Check out py5! <a href="https://py5coding.org/content/coming_from_processing_java.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">py5coding.org/content/coming_f</span><span class="invisible">rom_processing_java.html</span></a> <a href="https://ciberlandia.pt/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://ciberlandia.pt/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://ciberlandia.pt/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a></p>
Yaroslav Khnygin<p>I have scanned and uploaded a manual for <a href="https://mastodon.ie/tags/Symbolics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Symbolics</span></a> S-Dynamics, version 6 from 1985: <a href="https://archive.org/details/symbolics-s-dynamics-manual" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/symbolics-</span><span class="invisible">s-dynamics-manual</span></a></p><p>"[It] is a software system that lets you describe and control the scheduling and synchronization of events in time [...] used in conjunction with S-Geometry and S-Render to script animated computer graphics."</p><p><a href="https://mastodon.ie/tags/SymbolicsGraphicsDivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SymbolicsGraphicsDivision</span></a> <a href="https://mastodon.ie/tags/LispMachine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LispMachine</span></a> <a href="https://mastodon.ie/tags/Lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lisp</span></a> <a href="https://mastodon.ie/tags/LispMachines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LispMachines</span></a> <a href="https://mastodon.ie/tags/ComputerHistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerHistory</span></a> <a href="https://mastodon.ie/tags/ComputingHistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputingHistory</span></a> <a href="https://mastodon.ie/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a> <a href="https://mastodon.ie/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a> <a href="https://mastodon.ie/tags/VintageCGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VintageCGI</span></a> <a href="https://mastodon.ie/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.ie/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.ie/tags/Preservation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Preservation</span></a></p>
Alexandre B A Villares 🐍<p>Paul Bourke <a href="https://ciberlandia.pt/tags/tillings" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tillings</span></a> <br><a href="https://paulbourke.net/geometry/tilingplane/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">paulbourke.net/geometry/tiling</span><span class="invisible">plane/</span></a> </p><p>see also <a href="https://paulbourke.net/geometry/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">paulbourke.net/geometry/</span><span class="invisible"></span></a><br><a href="https://ciberlandia.pt/tags/geometry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometry</span></a> <a href="https://ciberlandia.pt/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://ciberlandia.pt/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Jure Repinc :linux: :kde:<p>My old graphics card started to show its age after about 8 years (especially in the more demanding/modern games) and it was time to make an upgrade to a new beast: PowerColor Hellhound Radeon RX 7900 GRE. It's doing great, even at 4K resolution and I love how quiet and cool it is running even while gaming and using the OC mode. About time the PC takes back some of that gaming time from the Steam Deck :)</p><p><a href="https://mstdn.io/tags/hardware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hardware</span></a> <a href="https://mstdn.io/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mstdn.io/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mstdn.io/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mstdn.io/tags/AMD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AMD</span></a> <a href="https://mstdn.io/tags/Radeon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Radeon</span></a> <a href="https://mstdn.io/tags/RX7900" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RX7900</span></a> <a href="https://mstdn.io/tags/RadeonRX7900" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RadeonRX7900</span></a> <a href="https://mstdn.io/tags/PowerColor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PowerColor</span></a></p>