eupolicy.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
This Mastodon server is a friendly and respectful discussion space for people working in areas related to EU policy. When you request to create an account, please tell us something about you.

Server stats:

215
active users

#raytracing

2 posts2 participants0 posts today
ComputerBase<p>Linux × AMD: Patches verbessern Raytracing-FPS um bis zu 14 Prozent <a href="https://www.computerbase.de/news/betriebssysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">computerbase.de/news/betriebss</span><span class="invisible">ysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/</span></a> <a href="https://mastodon.social/tags/mesa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mesa</span></a> <a href="https://mastodon.social/tags/amd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amd</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a></p>
Doug Binks<p>Interesting paper:</p><p>HPG 2025: No More Shading Languages: Compiling C++ to Vulkan Shaders</p><p><a href="https://graphics.cg.uni-saarland.de/papers/devillers-2025-hpg-vcc.pdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">graphics.cg.uni-saarland.de/pa</span><span class="invisible">pers/devillers-2025-hpg-vcc.pdf</span></a></p><p>I'd love to be able to write kernels I can use on both the CPU and GPU, so this sounds interesting.</p><p><a href="https://mastodon.gamedev.place/tags/HPG2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HPG2025</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/CPlusPlus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPlusPlus</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
antonin jousse<p>New paper on my blog (available in English):</p><p><a href="https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">antoninjousse.com/BLOG/ENGLISH</span><span class="invisible">/ARTICLES/005-sunset-carla-island-EN.html</span></a></p><p><a href="https://mastodon.social/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://mastodon.social/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.social/tags/digital" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digital</span></a> <a href="https://mastodon.social/tags/virtual" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtual</span></a> <a href="https://mastodon.social/tags/text" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>text</span></a> <a href="https://mastodon.social/tags/nelson" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nelson</span></a> <a href="https://mastodon.social/tags/carla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>carla</span></a> <a href="https://mastodon.social/tags/beach" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>beach</span></a> <a href="https://mastodon.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/island" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>island</span></a></p>
antonin jousse<p>Nouvel article sur mon blog :
"The Sunset of Carla’s Island" <br>
<a href="https://antoninjousse.com/BLOG/ARTICLES/005-sunset-carla-island.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">antoninjousse.com/BLOG/ARTICLE</span><span class="invisible">S/005-sunset-carla-island.html</span></a>
<br><a href="https://mastodon.social/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a> <a href="https://mastodon.social/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://mastodon.social/tags/digital" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digital</span></a> <a href="https://mastodon.social/tags/num%C3%A9rique" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>numérique</span></a> <a href="https://mastodon.social/tags/carla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>carla</span></a> <a href="https://mastodon.social/tags/island" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>island</span></a> <a href="https://mastodon.social/tags/virtuel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtuel</span></a> <a href="https://mastodon.social/tags/nelson" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nelson</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/beach" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>beach</span></a></p>
Cyningstan<p>Now we have a dagger and a scroll. Just one or two more objects and then I'll have to try adding some drama to the scene, the shadow of a monster or something. <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
Cyningstan<p>I'm still playing with this scene. In the past week I've added the plate, and this potion, and reoriented the picture to serve as a manual cover. In this process I'm getting more reaquainted with <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> but I still ought to make the leap to Blender at some point.</p>
Cyningstan<p>I've been playing with <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> today, for the first time in a while. Here are the beginnings of a scene that will serve as a manual cover and (suitably converted) a title screen for some future game.</p>
Benjamin Carr, Ph.D. 👨🏻‍💻🧬<p>Examining <a href="https://hachyderm.io/tags/RDNA4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RDNA4</span></a>'s out-of-order memory accesses in detail, and investigating with testing<br><a href="https://hachyderm.io/tags/RDNA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RDNA</span></a> 4's memory subsystem enhancements are exciting and improve performance across a variety of workloads. <a href="https://hachyderm.io/tags/AMD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AMD</span></a> specifically calls out benefits in <a href="https://hachyderm.io/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a>. But RDNA 4's scheme for handling memory dependencies isn't fundamentally different from that of <a href="https://hachyderm.io/tags/GCN" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GCN</span></a> many years ago. RDNA 4’s makes the most significant change to AMD’s <a href="https://hachyderm.io/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> memory subsystem since RDNA launched in 2019. <br><a href="https://chipsandcheese.com/p/rdna-4s-out-of-order-memory-accesses" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">chipsandcheese.com/p/rdna-4s-o</span><span class="invisible">ut-of-order-memory-accesses</span></a></p>
GPUOpen<p><a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://mastodon.gamedev.place/tags/BVH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BVH</span></a> traversal struggles on GPUs due to irregular control flow. </p><p>🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a>.</p><p>👉 Join us at <span class="h-card" translate="no"><a href="https://mastodon.acm.org/@i3d" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>i3d</span></a></span> for our talk! </p><p>Learn more: <a href="https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=lsnif" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/using_neural</span><span class="invisible">_networks_for_geometric_representation/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=lsnif</span></a></p><p><a href="https://mastodon.gamedev.place/tags/I3D2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>I3D2025</span></a></p>
分 Bifurkatus<p>"Ton vor Bild" heißt die Devise in der Filmbranche. Im Gaming wurde Sound bisher vernachlässigt.</p><p>Raytracing for Audio: <a href="https://www.youtube.com/watch?v=u6EuAUjq92k" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=u6EuAUjq92</span><span class="invisible">k</span></a></p><p>Next Step: reconstruct the scene in 3d just to simulate special effects in editing.</p><p><a href="https://dresden.network/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://dresden.network/tags/echo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>echo</span></a> <a href="https://dresden.network/tags/echolocation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>echolocation</span></a> <a href="https://dresden.network/tags/muffle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>muffle</span></a> <a href="https://dresden.network/tags/sfx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sfx</span></a> <a href="https://dresden.network/tags/sound" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sound</span></a> <a href="https://dresden.network/tags/soundediting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>soundediting</span></a> <a href="https://dresden.network/tags/editing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>editing</span></a> <a href="https://dresden.network/tags/videoediting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videoediting</span></a> <a href="https://dresden.network/tags/compositon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>compositon</span></a> <a href="https://dresden.network/tags/cutting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cutting</span></a> <a href="https://dresden.network/tags/education" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>education</span></a> <a href="https://dresden.network/tags/audio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audio</span></a> <a href="https://dresden.network/tags/audiosimulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audiosimulation</span></a> <a href="https://dresden.network/tags/visualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>visualization</span></a> <a href="https://dresden.network/tags/deaf" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>deaf</span></a></p>
Genderative AI<p>I _think_ I've implemented a wood-like material for Scintilla as well</p><p><a href="https://tech.lgbt/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
Nikita Lisitsa<p><a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> folks, what do you think of next event estimation vs simple MIS (generate either brdf sample or light sample, use total probability in MC estimator)?</p><p>My former student insists on NEE, but it has so many special cases that I doubt it's a good idea pedagogically.</p>
WinFuture.de<p>Mit <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> 1.2 führt <a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Microsoft</span></a> neue Technologien ein. Die sollen <a href="https://mastodon.social/tags/Spiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spiele</span></a> auch für Besitzer älterer <a href="https://mastodon.social/tags/Grafikkarten" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Grafikkarten</span></a> deutlich hübscher machen. Von einer Verbesserung um das 2,3-fache ist die Rede. <a href="https://winfuture.de/news,149769.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149769.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
WinFuture.de<p>Das <a href="https://mastodon.social/tags/RTX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RTX</span></a>-<a href="https://mastodon.social/tags/Remaster" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Remaster</span></a> zu <a href="https://mastodon.social/tags/HalfLife2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HalfLife2</span></a> erhält endlich eine spielbare <a href="https://mastodon.social/tags/Demo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Demo</span></a>. Fans können den Klassiker ab nächster Woche in bester <a href="https://mastodon.social/tags/Grafik" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Grafik</span></a> inklusive <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> auf <a href="https://mastodon.social/tags/Steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Steam</span></a> spielen. <a href="https://winfuture.de/news,149552.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149552.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
GPUOpen<p>🎇 Investigate the performance of your RT apps with Radeon <a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> Analyzer (RRA):<br> <br>💥 Support for AMD Radeon RX 9000 Series<br>💥 RDNA 4 RT<br>💥 BVH format changes<br>💥 Oriented bounding boxes (OBB)<br>💥 New node format with 8 child nodes<br> <br>Read more: <a href="https://gpuopen.com/learn/radeon_raytracing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/radeon_raytr</span><span class="invisible">acing_analyzer_v1-8_support_for_rx9000_series_gpus_and_more/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts</span></a> (🧵 6/7)</p>
WinFuture.de<p>Das Action-RPG Rise of the Ronin ist jetzt auch für PC verfügbar. Mit 8K-Auflösung, 120 FPS und Unterstützung für <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> bringt die Steam-Version einige grafische Verbesserungen mit. <a href="https://mastodon.social/tags/RiseOfTheRonin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RiseOfTheRonin</span></a> <a href="https://winfuture.de/videos/Spiele/Rise-of-the-Ronin-Das-Action-RPG-ist-nun-auch-fuer-den-PC-erhaeltlich-27245.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/videos/Spiele/Ris</span><span class="invisible">e-of-the-Ronin-Das-Action-RPG-ist-nun-auch-fuer-den-PC-erhaeltlich-27245.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
Dr. Moritz Lehmann<p><a href="https://mast.hpc.social/tags/FluidX3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FluidX3D</span></a> <a href="https://mast.hpc.social/tags/CFD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CFD</span></a> v3.2 is out! I've implemented the much requested <a href="https://mast.hpc.social/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> summation for object force/torque; it's ~20x faster than <a href="https://mast.hpc.social/tags/CPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPU</span></a> <a href="https://mast.hpc.social/tags/multithreading" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>multithreading</span></a>. 🖖😋<br>Horizontal sum in <a href="https://mast.hpc.social/tags/OpenCL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenCL</span></a> was a nice exercise - first local memory reduction and then hardware-supported atomic floating-point add in VRAM, in a single-stage kernel. Hammering atomics isn't too bad as each of the ~10-340 workgroups dispatched at a time does only a single atomic add.<br>Also improved volumetric <a href="https://mast.hpc.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a>!<br><a href="https://github.com/ProjectPhysX/FluidX3D/releases/tag/v3.2" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ProjectPhysX/FluidX</span><span class="invisible">3D/releases/tag/v3.2</span></a></p>
apfeltalk :verified:<p>MacBook Air M4: Himmelblau und günstigerem Einstiegspreis<br>Apple stellt das neue MacBook Air vor, das mit dem leistungsstarken M4 Chip, einer verbesserten Batterielaufzeit und einer wunderschönen neuen Farboption in Himmelblau glänzt. Das weltwei<br><a href="https://www.apfeltalk.de/magazin/mac/macbook-air-m4-himmelblau-und-guenstigerem-einstiegspreis/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">apfeltalk.de/magazin/mac/macbo</span><span class="invisible">ok-air-m4-himmelblau-und-guenstigerem-einstiegspreis/</span></a><br><a href="https://creators.social/tags/Feature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Feature</span></a> <a href="https://creators.social/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://creators.social/tags/Apple" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Apple</span></a> <a href="https://creators.social/tags/AppleIntelligence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleIntelligence</span></a> <a href="https://creators.social/tags/CenterStageKamera" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CenterStageKamera</span></a> <a href="https://creators.social/tags/ExterneDisplays" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExterneDisplays</span></a> <a href="https://creators.social/tags/Himmelblau" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Himmelblau</span></a> <a href="https://creators.social/tags/M4Chip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M4Chip</span></a> <a href="https://creators.social/tags/MacBookAir" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacBookAir</span></a> <a href="https://creators.social/tags/MacOSSequoia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacOSSequoia</span></a> <a href="https://creators.social/tags/Nachhaltigkeit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nachhaltigkeit</span></a> <a href="https://creators.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a></p>
apfeltalk :verified:<p>Assassin’s Creed Shadows erscheint am 20. März für Mac<br>Apple hat heute bekannt gegeben, dass&nbsp;Assassin's Creed Shadows&nbsp;am Donnerstag, den 20. März 2025, für den Mac erhältlich sein wird. Das Spiel wird zeitgleich mit den Veröffentlichungen für die PlayStation 5, Xbox und<br><a href="https://www.apfeltalk.de/magazin/news/assassins-creed-shadows-erscheint-am-20-maerz-fuer-mac/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">apfeltalk.de/magazin/news/assa</span><span class="invisible">ssins-creed-shadows-erscheint-am-20-maerz-fuer-mac/</span></a><br><a href="https://creators.social/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://creators.social/tags/News" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>News</span></a> <a href="https://creators.social/tags/AppleSilizium" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleSilizium</span></a> <a href="https://creators.social/tags/AssassinsCreedShadows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AssassinsCreedShadows</span></a> <a href="https://creators.social/tags/Japan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Japan</span></a> <a href="https://creators.social/tags/M3Chip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M3Chip</span></a> <a href="https://creators.social/tags/M4Chip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M4Chip</span></a> <a href="https://creators.social/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://creators.social/tags/OpenWorld" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenWorld</span></a> <a href="https://creators.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://creators.social/tags/Ubisoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ubisoft</span></a> <a href="https://creators.social/tags/Vorbestellung" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vorbestellung</span></a></p>
apfeltalk :verified:<p>iPad Air M3 vorgestellt: Schneller und mit 13 Zoll Variante<br>Apple hat das neueste&nbsp;iPad Air&nbsp;mit dem leistungsstarken&nbsp;M3 Chip&nbsp;auf den Markt gebracht. Dieses Upgrade bringt eine enorme Leistungssteigerung, kombiniert mit fortschrittlicher Grafikarchitektur und integriertem Apple Intelligence-<br><a href="https://www.apfeltalk.de/magazin/feature/ipad-air-m3-vorgestellt-schneller-und-mit-13-zoll-variante/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">apfeltalk.de/magazin/feature/i</span><span class="invisible">pad-air-m3-vorgestellt-schneller-und-mit-13-zoll-variante/</span></a><br><a href="https://creators.social/tags/Feature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Feature</span></a> <a href="https://creators.social/tags/iPad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>iPad</span></a> <a href="https://creators.social/tags/AppleIntelligence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AppleIntelligence</span></a> <a href="https://creators.social/tags/chatGPT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>chatGPT</span></a> <a href="https://creators.social/tags/IPadAir" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IPadAir</span></a> <a href="https://creators.social/tags/M3Chip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M3Chip</span></a> <a href="https://creators.social/tags/MagicKeyboard" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MagicKeyboard</span></a> <a href="https://creators.social/tags/NeuralEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NeuralEngine</span></a> <a href="https://creators.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a></p>