thomastc | frozenfractal<p>Oh dear, I'm still working on erosion. For quick experimentation, I've even broken out <a href="https://mastodon.gamedev.place/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a>, <a href="https://mastodon.gamedev.place/tags/Jupyter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Jupyter</span></a>, <a href="https://mastodon.gamedev.place/tags/numpy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>numpy</span></a> and <a href="https://mastodon.gamedev.place/tags/matplotlib" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>matplotlib</span></a>.</p><p>Here's a neat picture showing that something is working a little bit, although I think usually rivers are lower than the surrounding terrain, not higher.</p><p>Where will this end?</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>