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InvisiClues.org<p>Zork Quest II (1989) was Infocom and Tom Snyder Productions' fourth, and final, Infocomic. It picks up where Zork Quest I left off and continues the story of Gurthark, Frobwit, Ryker, and Acia while introducing several new characters. Unfortunately, though, no matter which path you follow, the story ends on a cliffhanger that would never be resolved.<br><a href="https://mastodon.social/tags/Infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infocom</span></a> <a href="https://mastodon.social/tags/Infocomics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infocomics</span></a> <a href="https://mastodon.social/tags/RetroGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGames</span></a> <a href="https://mastodon.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a></p><p><a href="https://www.invisiclues.org/infocomics/zq2-c64" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">invisiclues.org/infocomics/zq2</span><span class="invisible">-c64</span></a></p>
InvisiClues.org<p>Plundered Hearts (1987) had so many firsts (and lasts) -- First (and last) game written by a woman, first (and last) game with a female protagonist, first (and last) game since Zork I with the protagonist's face on the cover. Activision CEO Bruce Davis, incensed that the game had a female protagonist, refused to allow any marketing.</p><p><a href="https://mastodon.social/tags/Infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infocom</span></a> <a href="https://mastodon.social/tags/RetroGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGames</span></a> <a href="https://mastodon.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a></p><p><a href="https://www.invisiclues.org/plundered-hearts" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">invisiclues.org/plundered-hear</span><span class="invisible">ts</span></a></p>
Shawn Sijnstra<p>The Grundy <a href="https://hachyderm.io/tags/NewBrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NewBrain</span></a> was an interesting <a href="https://hachyderm.io/tags/z80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>z80</span></a> based machine from 1982. One of its more remarkable features was a built-in single line display in addition to the video out, allowing for some portable use. The machine was targeted at business use and didn't get a large amount of platform specific software. It ran a version of <a href="https://hachyderm.io/tags/CP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CP</span></a>/M 2.2 with an efficient implementation giving it a large TPA. The platform also supports inverse characters, although without a specific control code to toggle so I need to manually track reverse character mode and toggle the top bit accordingly. With some gymnastics in memory management, a 50Hz timer is available, allowing me to count the ticks for the 10Hz timer expected by a full featured <a href="https://hachyderm.io/tags/Zmachine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zmachine</span></a> <br>Now that it's properly tested and running, you can download the latest addition to the <a href="https://hachyderm.io/tags/Vezza" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vezza</span></a> family from <a href="https://gitlab.com/sijnstra1/vezza" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">gitlab.com/sijnstra1/vezza</span><span class="invisible"></span></a> and if you are curious about the NewBrain you can get the emulator and other info from <a href="https://newbrainemu.eu/new/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">newbrainemu.eu/new/</span><span class="invisible"></span></a></p><p>I've attached screenshots of the Bomber game in action, as well as the <a href="https://hachyderm.io/tags/Infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infocom</span></a> classic A Mind Forever Voyaging.</p>
InvisiClues.org<p>The Wishbringer (1985) stone was one of Infocom's more popular "feelies." The plastic stone glowed blue/purple in the dark after exposure to strong light. While prepping Wishbringer images for InvisiClues.org, I wondered if mine would still glow after 40 years... it sure does! It faded after 2-3 minutes, though.<br><a href="https://mastodon.social/tags/Infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infocom</span></a> <a href="https://mastodon.social/tags/Retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogames</span></a> <a href="https://mastodon.social/tags/Retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogaming</span></a></p>
Amiga Love ❤<p>Suddenly, out of nowhere, your mind was blown. </p><p>Imagine if they'd paid Douglas Adams to write a paperback novel version of his Infocom game Bureaucracy!</p><p><a href="https://mastodon.social/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> OG <a href="https://mastodon.social/tags/textadventure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.social/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interactivefiction</span></a></p>
root42<p>If you don’t listen to it yet, you should:</p><p><a href="https://podcasts.apple.com/de/podcast/the-retro-adventurers/id1739948119" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">podcasts.apple.com/de/podcast/</span><span class="invisible">the-retro-adventurers/id1739948119</span></a></p><p>The Retro Adventurers is a Podcast about is about interactive fiction text adventures. </p><p><a href="https://chaos.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://chaos.social/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interactivefiction</span></a> <a href="https://chaos.social/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a></p>
vga256<p>it is safe to say that 90% of my taste in computer games is thanks to the original abandonware site Home of the Underdogs. every few months i’d make it a point to download one of their Top Dog awarded games, and all of them lived up to it. </p><p>in particular, westwood/infocom’s Mines of Titan always interested me. it never quite fit into infocom’s IF catalog, and it predated the much more popular Eye of the Beholder. i always avoided it because it looked like just another dungeon crawler. </p><p>as it turns out, Mines of Titan is far closer to Wasteland or Neuromancer than any other game. part text adventure, part rpg, it evokes a surprisingly unique world that easily fits in a philip k dick styled universe. </p><p>today, the box arrived after two decades of looking for one. per infocom’s exceptional marketing company, the browsies included in the box are wonderful - official letterheads and employee bulletins from mars corporations. </p><p><a href="https://dialup.cafe/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://dialup.cafe/tags/dosgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dosgaming</span></a> <a href="https://dialup.cafe/tags/gamePreservation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamePreservation</span></a></p>
Archimage<p>✍️ Someone should create a book version of the Zork trilogy. After all, it’s just text and would be fun as a Choose Your Own Adventure.</p><p>]<a href="https://writing.exchange/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> ]<a href="https://writing.exchange/tags/writing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>writing</span></a> <a href="https://writing.exchange/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a></p>
Shawn Sijnstra<p>After much testing and code comparison, the new Feb 2025 Release of <a href="https://hachyderm.io/tags/Vezza" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vezza</span></a> - my <a href="https://hachyderm.io/tags/z80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>z80</span></a> high speed <a href="https://hachyderm.io/tags/zmachine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>zmachine</span></a> is ready! Took way longer than expected to synchronize across all of the code bases, particularly making sure that all optimizations made it across all platforms - TRS-80 model 1, TRS-80 model 3, TRS-80 model 4, the CP/M versions (~18 platforms), the embedded versions (Spectrum tape, TEC-1G), and slowly pushing into the Agon Light version (which has even more updates still in progress). Lots of individual tweaks, and some major rethinks and rewrites have come together to accelerate game play.</p><p>The hardest part of rewriting in this update involved rewriting the dictionary search code. I ended up going back to the original jzip interpreter, written in C for Unix waaay back when. Jzip provided much of the logic that went into ZXZVM, which provided the base for <a href="https://hachyderm.io/tags/M4ZVM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M4ZVM</span></a> <a href="https://hachyderm.io/tags/M3ZVM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M3ZVM</span></a> and <a href="https://hachyderm.io/tags/Vezza" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vezza</span></a>. Going back to Jzip made sense as Jzip has an even longer history; and is highly tested and stable and still maintained. This research gave me the confidence that the streamlining and changes I was making to such a fundamental part of the game would work, making all inputted dictionary searching more efficient.</p><p>To work around how CP/M stores executable files I spent a lot of time re-organising the memory map to make the executable smaller. This involved rearranging where the initialization code was stored inside the increasingly complex layout. Support across multiple versions means I needed to break up variable sized code and strings to sit inside variable sized gaps, while still compiling all the CP/M versions from the same interconnected set of source files. It needed quite a few manual checks to ensure that it all worked.</p><p>What this all means is that your favourite <a href="https://hachyderm.io/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://hachyderm.io/tags/punyinform" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>punyinform</span></a> and other text adventures will all play on your favourite z80 <a href="https://hachyderm.io/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> platforms even faster than before!</p><p>More details in the devlog and downloads can be found at:<br><a href="https://hachyderm.io/tags/TRS80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TRS80</span></a> versions <a href="https://sijnstra.itch.io/m4zvm" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">sijnstra.itch.io/m4zvm</span><span class="invisible"></span></a><br><a href="https://hachyderm.io/tags/CPM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPM</span></a> <a href="https://hachyderm.io/tags/CPM80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPM80</span></a> versions <a href="https://sijnstra.itch.io/vezza" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">sijnstra.itch.io/vezza</span><span class="invisible"></span></a></p>
kianryan ☑️🐙🏳️‍🌈<p>I FOUND IT.<br>IT HAS THE PENCIL.<br>IT DIDN'T COST A FORTUNE.<br>IT'S IN GREAT CONDITION.</p><p>OH GODS.</p><p><a href="https://oldbytes.space/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://oldbytes.space/tags/atarist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atarist</span></a> <a href="https://oldbytes.space/tags/bureaucracy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bureaucracy</span></a> <a href="https://oldbytes.space/tags/douglasadams" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>douglasadams</span></a></p>
Andrew Plotkin<p>New project!</p><p>The Visible Zorker: a toy which lets you explore Zork 1 *and* the source code that makes it go. An exercise in making software transparent.</p><p><a href="https://eblong.com/infocom/visi-zork1/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">eblong.com/infocom/visi-zork1/</span><span class="invisible"></span></a></p><p>A post about how and why I did this:</p><p><a href="https://blog.zarfhome.com/2025/01/the-visible-zorker" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.zarfhome.com/2025/01/the-</span><span class="invisible">visible-zorker</span></a></p><p>Enjoy!</p><p><a href="https://mastodon.gamedev.place/tags/Zork" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zork</span></a> <a href="https://mastodon.gamedev.place/tags/Infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infocom</span></a> <a href="https://mastodon.gamedev.place/tags/InteractiveFiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>InteractiveFiction</span></a></p>
d'aïeux et d'ailleurs<p>[Nouveau billet] In RSS :rss: we trust* - Patrimoine et numérique</p><p>➡️ <a href="https://patrimoine-et-numerique.fr/tutoriels/88-44-in-rss-we-trust" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">patrimoine-et-numerique.fr/tut</span><span class="invisible">oriels/88-44-in-rss-we-trust</span></a></p><p>De l'utilité des flux RSS pour s'informer comme internaute / professionnel, et de la nécessité d'en fournir pour les sites Internet </p><p>*established since 2002</p><p><a href="https://framapiaf.org/tags/RSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RSS</span></a> <a href="https://framapiaf.org/tags/RSSfeed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RSSfeed</span></a> <a href="https://framapiaf.org/tags/fluxRSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fluxRSS</span></a> <a href="https://framapiaf.org/tags/information" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>information</span></a> <a href="https://framapiaf.org/tags/num%C3%A9rique" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>numérique</span></a> <a href="https://framapiaf.org/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://framapiaf.org/tags/web" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>web</span></a> <a href="https://framapiaf.org/tags/RSN" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RSN</span></a> <a href="https://framapiaf.org/tags/veille" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>veille</span></a> </p><p>poke <span class="h-card" translate="no"><a href="https://mastodon.zaclys.com/@agnes_vbb" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>agnes_vbb</span></a></span> <span class="h-card" translate="no"><a href="https://piaille.fr/@BruantC" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>BruantC</span></a></span> </p><p>avec dedans un poil de <a href="https://framapiaf.org/tags/FreshRSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreshRSS</span></a> chez <span class="h-card" translate="no"><a href="https://mastodon.zaclys.com/@zaclys" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>zaclys</span></a></span> et un pouet qui tombe à pic de <span class="h-card" translate="no"><a href="https://mastodon.xyz/@thibault_lh" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>thibault_lh</span></a></span></p>
Digital Mark λ ☕️ 🕹 🙄<p>Hrmn. I want a complete scanned collection of Infocom feelies &amp; manuals &amp; things. I have the adventure DAT files but that's often not adequate.</p><p>The games &amp; source &amp; ZIL manuals and such are at<br><a href="https://archive.org/details/infocom-games-source" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/infocom-ga</span><span class="invisible">mes-source</span></a></p><p>…<br>Found mostly the manuals at<br><a href="https://archive.org/details/InfocomZ-SystemManuals/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/InfocomZ-S</span><span class="invisible">ystemManuals/</span></a></p><p>and<br><a href="https://archive.org/details/InfocomCabinetMixedBag/mode/2up" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/details/InfocomCab</span><span class="invisible">inetMixedBag/mode/2up</span></a></p><p>The docs folder in each of<br><a href="https://archive.org/search?query=infocom+jewel+case" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.org/search?query=infoc</span><span class="invisible">om+jewel+case</span></a><br>has some of the hint books &amp; feelies scanned.</p><p><a href="https://appdot.net/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://appdot.net/tags/intfic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>intfic</span></a> <a href="https://appdot.net/tags/textAdventure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>textAdventure</span></a></p>
julienrossi<p>Offre de <a href="https://piaille.fr/tags/stages" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stages</span></a> longs de <a href="https://piaille.fr/tags/recherche" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>recherche</span></a> en <a href="https://piaille.fr/tags/droit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>droit</span></a> et <a href="https://piaille.fr/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> rémunérés dans le cadre d'un projet de recherche sur le droit d'accès aux <a href="https://piaille.fr/tags/donneespersonnelles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>donneespersonnelles</span></a> </p><p>Tous les détails sont ici : <a href="https://www.cemti.fr/la-recherche/projets-de-recherche/2024-anr-jcjc-datarights/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">cemti.fr/la-recherche/projets-</span><span class="invisible">de-recherche/2024-anr-jcjc-datarights/</span></a></p><p>Si vous avez des questions n'hésitez pas à m'écrire.</p><p>N'hésitez pas à partager l'information avec des étudiant⋅es de Master que ça pourrait intéresser.</p>
root42<p>After the minister left we stock up on useful things we find in Holmes study and his lab/ bedroom and meet the detective outside. First instinct is go to Westminster Abbey, as that’s what the clues suggest. We call a growler cab with our whistle. However it turns out the cabbie is hopelessly useless and drops us off at totally random locations…<br><a href="https://chaos.social/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://chaos.social/tags/sherlock" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sherlock</span></a> <a href="https://chaos.social/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interactivefiction</span></a> <a href="https://chaos.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
root42<p>The next game we are playing is "Sherlock - The Riddle of the Crown Jewels" by Infocom's Bob Bates. Later he founded Legend Entertainment which produced games such as Spellcasting and Timequest. This time we are using the bugfixed version of Ozmoo, as it has more features and is usually faster than the original Infocom interpreter.<br><a href="https://chaos.social/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://chaos.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://chaos.social/tags/commodore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commodore</span></a> <a href="https://chaos.social/tags/c64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>c64</span></a></p>
root42<p>Autumn, dark afternoon, time for Wishbringer!<br><a href="https://chaos.social/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interactivefiction</span></a> <a href="https://chaos.social/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://chaos.social/tags/wishbringer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wishbringer</span></a> <a href="https://chaos.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
rk: it’s hyphen-minus actually<p>Game night host: Have you played Stationfall before?</p><p>Me: Of course. </p><p>Me: Oh there’s a board game. No. </p><p><a href="https://mastodon.well.com/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> <a href="https://mastodon.well.com/tags/InteractiveFiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>InteractiveFiction</span></a> <a href="https://mastodon.well.com/tags/BoardGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BoardGames</span></a></p>
lfa :emacs: :tux: :freebsd:<p>If you haven´t see it and you love text adventures / interactive fiction you should check out this documentary: Get Lamp, currently you can download it for free.</p><p>I really enjoyed it, especially the interviews with the <a href="https://hostux.social/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a> people.</p><p><a href="http://getlamp.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://</span><span class="">getlamp.com/</span><span class="invisible"></span></a></p><p><a href="https://hostux.social/tags/if" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>if</span></a> <a href="https://hostux.social/tags/InteractiveFiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>InteractiveFiction</span></a> <a href="https://hostux.social/tags/TextAdventures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TextAdventures</span></a></p>
vga256<p>more hilariously good TRS-80 software from the archive</p><p>Bedlam puts you in the role of a patient in a mental facility whose only goal is to escape</p><p>having worked in a psychiatric hospital in a previous life, i can confirm that (a) this is a rather uncharitable view of hospitals and their patients, and (b) 🤣 </p><p>the answer/interpretive key for the mental health exam: classic!</p><p><a href="https://dialup.cafe/tags/trs80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trs80</span></a> <a href="https://dialup.cafe/tags/tandy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tandy</span></a> <a href="https://dialup.cafe/tags/gamePreservation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamePreservation</span></a> <a href="https://dialup.cafe/tags/interactiveFiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interactiveFiction</span></a> <a href="https://dialup.cafe/tags/textAdventures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>textAdventures</span></a> <a href="https://dialup.cafe/tags/infocom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infocom</span></a></p>