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#goblingirlgame

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Miguel 🦑 Sternberg<p>I've been working on enemy movement lately, so added some new features to my debug display system. Entities can now display their current state and movement targets. </p><p><a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/gamemaker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamemaker</span></a> <a href="https://mastodon.social/tags/GoblinGirlGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GoblinGirlGame</span></a> <a href="https://mastodon.social/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a></p>
Miguel 🦑 Sternberg<p>Little update to last night's <a href="https://mastodon.social/tags/GoblinGirlGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GoblinGirlGame</span></a> post. The new skidding animation means you can pump your speed stat up to absolutely ludicrous levels and still stay (almost) in control. </p><p>Should you do this? Probably not, but you can!</p>
Miguel 🦑 Sternberg<p>A lot of the time spent on this <a href="https://mastodon.social/tags/GoblinGirlGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GoblinGirlGame</span></a> project has been figuring out what the equivalents of "coyote time" and "jump buffering" are for maze running and bump combat. </p><p>The sort of stuff Madeline Thorson<br>talks about in this old Celeste post<br><a href="https://maddymakesgames.com/articles/celeste_and_forgiveness/index.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">maddymakesgames.com/articles/c</span><span class="invisible">eleste_and_forgiveness/index.html</span></a></p>
Miguel 🦑 Sternberg<p>Last minute <a href="https://mastodon.social/tags/goblingirlgame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>goblingirlgame</span></a> <a href="https://mastodon.social/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a>!</p><p>Some new QoL movement polish: </p><p>When she's about to run into a wall she'll skid a bit, giving you a chance to turn and avoid the collision. </p><p>She'll also pause drawing her sword when facing a wall till you turn toward a free path.</p><p><a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>
Miguel 🦑 Sternberg<p>🐛🗡️☠️</p><p><a href="https://mastodon.social/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.social/tags/GoblinGirlGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GoblinGirlGame</span></a><br><a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/gamemaker" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamemaker</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.social/tags/%E3%83%89%E3%83%83%E3%83%88%E7%B5%B5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ドット絵</span></a></p>