Blender 5.0 will feature improved Cycles SSS (Sub-Surface Scattering). You can already try it in the 5.0 alpha builds.
It's always an honor to see my Monster Under The Bed scene being used as a Cycles benchmark again…
Blender 5.0 will feature improved Cycles SSS (Sub-Surface Scattering). You can already try it in the 5.0 alpha builds.
It's always an honor to see my Monster Under The Bed scene being used as a Cycles benchmark again…
Illustration about alluring gadgets, made in 2006 for the Dutch Elsevier weekly magazine.
The Roomba, iPod and Blackberry were hot at the time. ㋡
Added my giraffe SDF Modeler and Blender scenes to my shop. You can grab them here for free:
https://ko-fi.com/s/af641abdd7
Get SDF Modeler for free here (Win / macOS / Linux):
Illustration about social media, made around the mid-2000s for the Dutch Elsevier weekly magazine.
Flickr, Digg and Fleck were popular at the time.
Some SDF Modeler work-in-progress stages of my big bad wolf.
Big bad wolf
Modeled and rendered using SDF Modeler.
Post-processing in Affinity Photo and PhotoScape X.
Grab SDF Modeler for free here (Win / macOS / Linux):
Logo design and illustration for a multi-part crime story in the Dutch FNV Bouw magazine, 2004.
Cover illustration for a Dutch legal course regarding commercial contracts (2009).
Fooling around a bit with Dyntopo (dynamic topology) in Blender's Sculpt Mode, this gargoyle-like head emerged. Don't know if I'm going to finish it, but I kinda like it so far.
Illustration for a 2007 edition of the Dutch Elsevier weekly magazine, about the convenience of online ordering.
ICYMI: How did light shape religious experience in ancient Mesopotamian temples?
We investigated this by reconstructing and analysing lighting conditions in four common types of sacred architecture from the ancient Near East.
Using standardised 3D models, we simulated how natural light entered temple spaces.
Read more about our approach and results here:
https://www.artefacts-berlin.de/portfolio-item/lighting-conditions-in-sacral-architecture/
Final renderings + creation phases of my sci-fi plasma gun.
Modeled and rendered in SDF Modeler. Post-production done in PhotoScape X.
Grab both free editors here:
Sci-fi plasma gun modeling progress update…
Modeling is almost finished. Then it's time for colors, materials, lighting and rendering.
To be continued…
Sci-fi plasma gun modeling progress…
Added more details, including a visor.
More will follow soon…
Sci-fi plasma gun modeling progress in SDF Modeler…
Started adding the first details. Enjoying it.
Grab SDF Modeler for free here (Win / macOS / Linux):
A little sci-fi plasma gun model progress impression.
I'm calling it a day. Going to watch a movie this evening. Work will continue tomorrow…
Started a new SDF Modeler 3D project.
Hard-surface concepting is always fun. If it works out, this is going to be a sci-fi plasma gun.
Cover illustration about file sharing for the Dutch Computer!Totaal magazine, February 2005.
CD-ROMs and DVD-ROMs were still actively used back then.
For those interested in SDF Modeler, I've just added a new section to my "Big SDF Thread" over at Blender Artists, dedicated to SDF Modeler, and featuring a range of tips…
AskNK, a well-known CGI YouTuber, has covered SDF Modeler, featuring some of my 3D scenes.
The developer of SDF Modeler, @sascharode1986, mentioned that the number of downloads has gone up significantly since the video was published.
https://www.youtube.com/watch?v=YhqbF6B5d_M
SDF Modeler download (Win / macOS / Linux):